My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Witch Prince Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Miner
Giant Snowball
Bats Witch Miner
Zap
Bats Firecracker Witch Prince
Barbarian Barrel
Knight Firecracker Witch Ice Wizard
The Log
Firecracker Witch Prince
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Knight Firecracker Witch Prince Miner Ice Wizard
Fireball
Firecracker Witch Ice Wizard
Poison
Bats Firecracker Witch Ice Wizard
Lightning
Knight Witch Prince Ice Wizard Goblinstein
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Prince Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Miner Ice Wizard Witch Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Firecracker Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Firecracker Prince
Knight
Bats Firecracker Witch Prince Miner Ice Wizard
Firecracker
Knight Miner Bats Prince
Witch
Knight Prince Miner
Prince
Bats Knight Firecracker Witch Miner Ice Wizard
Miner
Bats Firecracker Knight Witch Prince
Ice Wizard
Knight Prince
Goblinstein

Defense Synergies 3 9

Bats
Knight Firecracker Prince Ice Wizard
Knight
Bats Firecracker Ice Wizard Witch
Firecracker
Knight Bats Prince Ice Wizard
Witch
Knight Prince Ice Wizard
Prince
Bats Firecracker Witch Ice Wizard
Miner
Ice Wizard
Knight Bats Firecracker Witch Prince
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Bats Knight Firecracker Witch Prince Ice Wizard
Witch Prince Bats Knight Ice Wizard
Witch Prince Bats Knight Firecracker Ice Wizard
Firecracker Prince
Bats Firecracker Ice Wizard
Bats Firecracker Witch Ice Wizard
Witch Prince Ice Wizard
Knight Firecracker Prince Miner Ice Wizard
Bats Witch Ice Wizard Knight Firecracker
Bats Firecracker Witch Ice Wizard
Prince Bats Knight Witch Ice Wizard
Bats Firecracker Witch Prince
Knight Prince
Prince
Bats Knight Firecracker Witch Prince
Bats Knight Firecracker Witch Prince Ice Wizard
Witch Bats Knight Firecracker Ice Wizard
Prince
Bats Knight Firecracker Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Prince
Knight Firecracker Prince Miner
Bats Knight Witch Prince
Prince Bats Knight
Knight Witch Prince
Firecracker Bats Witch Ice Wizard
Prince Bats Knight Witch Ice Wizard
Knight Prince
Bats Knight Firecracker Witch Prince
Witch
Bats Knight Witch Prince
Prince
Prince Knight Witch
Firecracker Witch
Witch Bats Knight Firecracker Prince
Bats Firecracker Witch Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Miner Ice Wizard
Miner
Knight Firecracker Prince
Firecracker
Firecracker Bats Witch Ice Wizard
Firecracker Witch
Firecracker Ice Wizard
Miner Firecracker
Bats Prince
Firecracker Miner Knight Prince
Firecracker
Knight Firecracker Miner
Firecracker
Firecracker Prince
Firecracker Witch
Firecracker
Bats
Firecracker Prince
Firecracker Witch Miner
Prince
Prince
Firecracker Witch Ice Wizard
Witch
Firecracker Miner Witch Ice Wizard
Witch Prince Miner
Miner Firecracker
Bats Firecracker Witch Ice Wizard
Bats Firecracker Witch
Miner
Firecracker
Prince
Firecracker
Bats Witch Prince
Firecracker Witch Ice Wizard
Miner Knight Firecracker Prince
Firecracker
Firecracker Prince
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Prince Miner
Prince
Firecracker

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