My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Electro Dragon Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Skeleton King
Giant Snowball
Electro Dragon Night Witch Skeleton King
Zap
Night Witch Skeleton King
Barbarian Barrel
Knight Night Witch Skeleton King
The Log
Skeleton King
Earthquake
Elixir Collector Skeleton King
Arrows
Night Witch Skeleton King
Royal Delivery
Knight Electro Dragon Night Witch Skeleton King
Fireball
Elixir Collector Electro Dragon Night Witch Skeleton King
Poison
Elixir Collector Electro Dragon Night Witch Skeleton King
Lightning
Knight Elixir Collector Electro Dragon Night Witch Skeleton King
Rocket
Elixir Collector Electro Dragon Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Tornado Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Tornado Night Witch Skeleton King Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Knight Tornado Night Witch

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Barbarian Barrel Electro Dragon Night Witch
Elixir Collector
Barbarian Barrel
Knight Tornado Electro Dragon Golem
Tornado
Barbarian Barrel Electro Dragon Golem Night Witch
Electro Dragon
Golem Knight Barbarian Barrel Tornado
Golem
Electro Dragon Night Witch Barbarian Barrel Tornado Skeleton King
Night Witch
Golem Knight Tornado Skeleton King
Skeleton King
Golem Night Witch

Defense Synergies 1 8

Knight
Electro Dragon Barbarian Barrel Tornado Night Witch
Elixir Collector
Barbarian Barrel
Knight Tornado Electro Dragon Night Witch
Tornado
Knight Barbarian Barrel Electro Dragon Skeleton King
Electro Dragon
Knight Barbarian Barrel Tornado
Golem
Night Witch
Knight Barbarian Barrel
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel Electro Dragon
Knight Electro Dragon Night Witch
Tornado Knight Electro Dragon Night Witch
Night Witch Knight Electro Dragon Skeleton King
Barbarian Barrel Tornado
Barbarian Barrel Tornado Electro Dragon Night Witch
Tornado Electro Dragon Night Witch
Barbarian Barrel Electro Dragon
Tornado Night Witch Skeleton King
Knight Tornado Barbarian Barrel Night Witch
Knight Barbarian Barrel Tornado Electro Dragon Night Witch Skeleton King
Tornado Electro Dragon Night Witch
Night Witch Knight Electro Dragon
Barbarian Barrel Tornado Electro Dragon Night Witch Skeleton King
Knight Skeleton King
Tornado
Knight Tornado Electro Dragon Night Witch
Knight Barbarian Barrel Tornado Electro Dragon Night Witch
Barbarian Barrel Tornado Knight Electro Dragon
Tornado
Knight Barbarian Barrel Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel
Knight Barbarian Barrel Electro Dragon
Knight Electro Dragon
Knight Barbarian Barrel Tornado Night Witch
Knight Night Witch
Tornado Electro Dragon
Knight Night Witch
Knight
Electro Dragon Knight Barbarian Barrel Tornado
Knight Electro Dragon
Tornado
Knight Night Witch Skeleton King
Electro Dragon
Electro Dragon Knight Barbarian Barrel Tornado Night Witch Skeleton King
Barbarian Barrel Electro Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Barbarian Barrel Electro Dragon
Knight Barbarian Barrel
Barbarian Barrel
Tornado Electro Dragon
Tornado
Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Knight Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Knight Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado
Night Witch
Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Night Witch
Tornado
Tornado
Barbarian Barrel Electro Dragon
Tornado Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Barbarian Barrel Tornado
Tornado Electro Dragon Night Witch
Electro Dragon
Night Witch
Electro Dragon Night Witch
Electro Dragon
Barbarian Barrel Electro Dragon Night Witch
Tornado Electro Dragon
Barbarian Barrel
Knight Electro Dragon
Electro Dragon Skeleton King
Tornado
Electro Dragon
Electro Dragon Tornado Skeleton King
Tornado Electro Dragon
Electro Dragon Barbarian Barrel Tornado
Electro Dragon

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