My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Guards
Giant Snowball
Dart Goblin Hog Rider Guards
Zap
Royal Giant Dart Goblin Guards
Barbarian Barrel
Knight Dart Goblin Guards Magic Archer
The Log
Royal Giant Dart Goblin Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Dart Goblin Guards
Royal Delivery
Knight Dart Goblin Hog Rider Guards Magic Archer
Fireball
Dart Goblin Hog Rider Magic Archer
Poison
Dart Goblin Guards Magic Archer
Lightning
Knight Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Guards Tornado Hog Rider Magic Archer Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Dart Goblin Guards Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Hog Rider Magic Archer
Royal Giant
Dart Goblin Hog Rider Rocket Guards Tornado Magic Archer
Dart Goblin
Knight Royal Giant Hog Rider
Hog Rider
Knight Royal Giant Dart Goblin Rocket Guards Tornado Magic Archer
Rocket
Tornado Royal Giant Hog Rider
Guards
Royal Giant Hog Rider
Tornado
Rocket Magic Archer Royal Giant Hog Rider
Magic Archer
Tornado Knight Royal Giant Hog Rider

Defense Synergies 4 5

Knight
Dart Goblin Magic Archer Tornado
Royal Giant
Dart Goblin
Knight Guards Tornado Magic Archer
Hog Rider
Rocket
Tornado
Guards
Dart Goblin Magic Archer
Tornado
Rocket Magic Archer Knight Dart Goblin
Magic Archer
Knight Tornado Dart Goblin Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Dart Goblin Magic Archer
Knight Dart Goblin
Rocket Tornado Knight Dart Goblin
Knight Dart Goblin Guards
Rocket Tornado
Tornado Dart Goblin Guards Magic Archer
Dart Goblin Rocket Tornado Magic Archer
Rocket Dart Goblin Magic Archer
Tornado
Knight Guards Tornado Dart Goblin
Dart Goblin Guards Knight Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Knight Rocket Guards
Rocket Dart Goblin Guards Tornado Magic Archer
Knight
Rocket Tornado
Knight Tornado
Knight Dart Goblin Guards Tornado Magic Archer
Tornado Knight Dart Goblin Guards Magic Archer
Dart Goblin Tornado
Knight Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Knight Rocket Magic Archer
Guards Knight Rocket
Rocket Guards Knight Tornado
Knight Guards
Rocket Dart Goblin Tornado Magic Archer
Rocket Guards Knight Dart Goblin
Knight
Rocket Knight Tornado Magic Archer
Dart Goblin Guards
Knight Dart Goblin Guards
Rocket Guards Tornado
Rocket Knight Guards
Dart Goblin Magic Archer
Guards Knight Dart Goblin Rocket Tornado Magic Archer
Dart Goblin Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Dart Goblin Rocket Guards
Dart Goblin Tornado Magic Archer
Rocket Dart Goblin Magic Archer
Knight Dart Goblin Rocket Guards
Rocket Magic Archer
Dart Goblin Rocket Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado
Rocket Guards Tornado
Rocket Knight Dart Goblin Tornado Magic Archer
Dart Goblin Rocket Tornado Magic Archer
Rocket Knight Dart Goblin Magic Archer
Dart Goblin Rocket Magic Archer
Dart Goblin Magic Archer
Rocket Dart Goblin Magic Archer
Magic Archer Dart Goblin Rocket
Rocket Tornado
Rocket
Rocket Dart Goblin Magic Archer
Rocket Dart Goblin Tornado Magic Archer
Rocket Magic Archer
Rocket Tornado
Rocket Tornado
Rocket
Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Tornado Magic Archer
Rocket Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Rocket Dart Goblin Guards
Dart Goblin Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Dart Goblin Rocket Guards Magic Archer
Rocket Dart Goblin Tornado Magic Archer
Knight Dart Goblin Rocket Magic Archer
Dart Goblin Magic Archer
Rocket Tornado
Dart Goblin
Dart Goblin Rocket Guards Tornado Magic Archer
Dart Goblin Rocket Tornado Magic Archer
Dart Goblin Rocket Tornado Magic Archer

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