My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Hunter Royal Ghost Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Barbarian Barrel Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Phoenix
Giant Snowball
Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Knight Hunter Royal Ghost
The Log
Royal Giant Hunter Fisherman
Earthquake
Arrows
Royal Delivery
Knight Hunter Royal Ghost Fisherman
Fireball
Hunter Fisherman
Poison
Hunter Fisherman Phoenix
Lightning
Knight Hunter Fisherman Phoenix
Rocket
Hunter Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Royal Ghost Fisherman Fireball Hunter Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Royal Ghost Fisherman

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Barbarian Barrel Hunter
Royal Giant
Fireball Barbarian Barrel Hunter Fisherman Royal Ghost
Fireball
Royal Giant Knight
Barbarian Barrel
Royal Giant Knight Hunter
Hunter
Royal Giant Fisherman Knight Barbarian Barrel
Royal Ghost
Royal Giant Fisherman
Fisherman
Royal Giant Hunter Royal Ghost
Phoenix

Defense Synergies 3 5

Knight
Hunter Fireball Barbarian Barrel Fisherman Phoenix
Royal Giant
Fireball
Barbarian Barrel Knight
Barbarian Barrel
Fireball Knight Hunter
Hunter
Knight Fisherman Barbarian Barrel
Royal Ghost
Fisherman
Hunter Knight
Phoenix
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Barbarian Barrel
Hunter Knight Fisherman Phoenix
Hunter Fisherman Knight
Hunter Knight Fisherman Phoenix
Fireball Barbarian Barrel
Fireball Barbarian Barrel Hunter Royal Ghost
Hunter Fireball Phoenix
Fireball Barbarian Barrel Phoenix
Hunter Fisherman Phoenix
Knight Barbarian Barrel Hunter Royal Ghost Fisherman Phoenix
Knight Fireball Barbarian Barrel Hunter Royal Ghost Fisherman
Hunter Fireball Phoenix
Hunter Knight Fireball
Fireball Barbarian Barrel Hunter Royal Ghost
Knight Hunter Phoenix
Fireball Hunter Fisherman
Knight Fireball Hunter Fisherman
Fireball Knight Barbarian Barrel Hunter Royal Ghost Fisherman
Barbarian Barrel Hunter Knight Fireball Royal Ghost Fisherman
Hunter Fisherman Phoenix
Royal Ghost Knight Fireball Barbarian Barrel Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Barbarian Barrel Royal Ghost Fisherman
Fireball Knight Barbarian Barrel Hunter Royal Ghost Fisherman Phoenix
Knight Hunter Fisherman
Hunter Knight Fireball Barbarian Barrel Fisherman Phoenix
Knight Hunter Fisherman Phoenix
Fireball Hunter
Knight Fireball Hunter Phoenix
Knight Hunter Fisherman Phoenix
Knight Fireball Barbarian Barrel Phoenix
Phoenix
Knight Hunter Phoenix
Fireball Phoenix
Knight Fireball Hunter
Fireball
Phoenix Knight Fireball Barbarian Barrel Hunter Fisherman
Fireball Barbarian Barrel Hunter Royal Ghost Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel Royal Ghost
Fireball Barbarian Barrel Royal Ghost Fisherman
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Hunter
Fireball Barbarian Barrel Hunter
Fireball Fisherman
Fireball Fisherman
Knight Fireball Barbarian Barrel Fisherman
Fireball
Knight Fireball Barbarian Barrel Hunter Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fisherman
Fireball Barbarian Barrel Hunter Fisherman
Fireball Barbarian Barrel
Fireball
Fireball
Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel Hunter
Fisherman
Fireball Barbarian Barrel Hunter Royal Ghost Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Hunter
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Hunter
Fireball Barbarian Barrel
Fireball Knight Hunter
Fireball
Fireball
Fireball
Fireball
Fireball Barbarian Barrel Royal Ghost
Fireball

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