My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Goblin Cage Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Dart Goblin
Zap
Royal Giant Dart Goblin
Barbarian Barrel
Knight Dart Goblin Goblin Cage
The Log
Royal Giant Dart Goblin Goblin Cage
Earthquake
Goblin Cage
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Goblin Cage
Fireball
Dart Goblin Goblin Cage
Poison
Dart Goblin Goblin Cage
Lightning
Knight Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Dart Goblin Fireball Goblin Cage Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Dart Goblin

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Fireball The Log
Royal Giant
Dart Goblin Fireball The Log
Dart Goblin
Knight Royal Giant Goblin Cage The Log Mega Knight
Fireball
Royal Giant Knight The Log Mega Knight
Goblin Cage
Dart Goblin The Log
Rage
The Log
Knight Royal Giant Dart Goblin Fireball Goblin Cage Mega Knight
Mega Knight
Dart Goblin Fireball The Log

Defense Synergies 2 10

Knight
Dart Goblin Fireball Goblin Cage The Log
Royal Giant
Dart Goblin
Knight Goblin Cage The Log Mega Knight
Fireball
The Log Knight Goblin Cage Mega Knight
Goblin Cage
Knight Dart Goblin Fireball The Log
Rage
The Log
Fireball Knight Dart Goblin Goblin Cage Mega Knight
Mega Knight
Dart Goblin Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball Goblin Cage The Log
Knight Dart Goblin Goblin Cage The Log Mega Knight
Goblin Cage Mega Knight Knight Dart Goblin
Goblin Cage Knight Dart Goblin Mega Knight
Fireball Goblin Cage The Log Mega Knight
Fireball The Log Dart Goblin Mega Knight
Dart Goblin Fireball Goblin Cage
Dart Goblin Fireball Goblin Cage The Log Mega Knight
Goblin Cage
Knight Dart Goblin Mega Knight
Dart Goblin Knight Fireball The Log Mega Knight
Dart Goblin Fireball
Goblin Cage Mega Knight Knight Fireball The Log
Fireball Mega Knight Dart Goblin Goblin Cage The Log
Knight Goblin Cage Mega Knight
Fireball Goblin Cage The Log Mega Knight
Mega Knight Knight Fireball Goblin Cage
Fireball Goblin Cage Mega Knight Knight Dart Goblin The Log
Goblin Cage The Log Knight Dart Goblin Fireball Mega Knight
Dart Goblin Goblin Cage
Mega Knight Knight Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Goblin Cage
Fireball Knight The Log Mega Knight
Mega Knight Knight Goblin Cage The Log
Mega Knight Knight Fireball Goblin Cage The Log
Knight Goblin Cage Mega Knight
Fireball Dart Goblin
Knight Dart Goblin Fireball Goblin Cage
Mega Knight Knight Goblin Cage
Goblin Cage Mega Knight Knight Fireball The Log
Dart Goblin Goblin Cage
Mega Knight Knight Dart Goblin Goblin Cage
Mega Knight Fireball Goblin Cage The Log
Mega Knight Knight Fireball Goblin Cage
Dart Goblin Fireball Goblin Cage Mega Knight
Knight Dart Goblin Fireball Goblin Cage The Log
Mega Knight Dart Goblin Fireball Goblin Cage The Log
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Knight Dart Goblin Fireball The Log
Fireball The Log Mega Knight
Fireball Dart Goblin
Dart Goblin The Log
Fireball The Log Dart Goblin
Fireball The Log Dart Goblin
Fireball
Knight Dart Goblin Fireball The Log
Fireball Dart Goblin
Knight Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log Mega Knight
Fireball
Dart Goblin Fireball The Log Mega Knight
Dart Goblin Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Fireball The Log Dart Goblin
Fireball The Log Mega Knight
Fireball Dart Goblin The Log
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Dart Goblin Fireball
Fireball Dart Goblin
The Log Fireball
Fireball Knight Dart Goblin Mega Knight
The Log Dart Goblin Fireball
Fireball
Dart Goblin Mega Knight
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log Mega Knight
Fireball Dart Goblin Mega Knight

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