My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Baby Dragon Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Hog Rider Baby Dragon Witch
Zap
Royal Giant Witch
Barbarian Barrel
Knight Witch
The Log
Royal Giant Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Hog Rider Baby Dragon Witch
Fireball
Hog Rider Baby Dragon Witch
Poison
Witch
Lightning
Knight Baby Dragon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Hog Rider Baby Dragon Golden Knight Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Knight Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Witch The Log
Royal Giant
Hog Rider Baby Dragon Witch The Log
Hog Rider
Knight Rage The Log Royal Giant Baby Dragon Witch Golden Knight
Rage
Hog Rider Witch Golden Knight
Baby Dragon
Knight Royal Giant Hog Rider Witch
Witch
Rage Knight Royal Giant Hog Rider Baby Dragon
The Log
Hog Rider Knight Royal Giant
Golden Knight
Hog Rider Rage

Defense Synergies 0 7

Knight
Baby Dragon Witch The Log
Royal Giant
Hog Rider
Rage
Baby Dragon
Knight Witch The Log
Witch
Knight Baby Dragon The Log
The Log
Knight Baby Dragon Witch Golden Knight
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log Golden Knight
Knight Witch The Log
Witch Knight
Witch Knight
The Log
The Log Baby Dragon
Baby Dragon Witch
Baby Dragon The Log Golden Knight
Witch
Knight
Witch Knight Baby Dragon The Log
Baby Dragon Witch
Knight Witch The Log
Baby Dragon Witch The Log Golden Knight
Knight
The Log
Knight Witch
Knight Baby Dragon Witch The Log Golden Knight
Baby Dragon Witch The Log Knight
Knight Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Knight Baby Dragon The Log
Knight Witch The Log Golden Knight
Knight The Log
Knight Witch
Baby Dragon Witch
Knight Witch
Knight
Knight Baby Dragon Witch The Log
Witch
Knight Witch Golden Knight
The Log
Knight Witch Golden Knight
Baby Dragon Witch
Witch Knight Baby Dragon The Log Golden Knight
Baby Dragon Witch The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log Golden Knight
Baby Dragon The Log Golden Knight
Baby Dragon The Log
Knight The Log
Baby Dragon The Log
Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log Golden Knight
Knight The Log Golden Knight
Baby Dragon
Knight Baby Dragon The Log Golden Knight
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log Golden Knight
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Witch The Log Golden Knight
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Witch
Witch
The Log Baby Dragon Witch Golden Knight
Baby Dragon Witch The Log Golden Knight
Baby Dragon The Log Golden Knight
Baby Dragon Witch
Witch
The Log
The Log
Witch
Baby Dragon Witch
The Log
Knight Baby Dragon
The Log Baby Dragon
Baby Dragon Witch The Log Golden Knight
Witch
Baby Dragon Witch The Log Golden Knight

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