My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Baby Dragon
Zap
Goblin Gang Firecracker Royal Giant Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Firecracker Valkyrie Goblin Barrel
The Log
Goblin Gang Firecracker Royal Giant Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Knight Goblin Gang Firecracker Valkyrie Goblin Barrel Baby Dragon
Fireball
Goblin Gang Firecracker Goblin Barrel Baby Dragon
Poison
Goblin Gang Firecracker
Lightning
Knight Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Goblin Barrel Valkyrie Baby Dragon Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Goblin Barrel

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Goblin Barrel Baby Dragon
Goblin Gang
Knight Goblin Barrel Firecracker Royal Giant Valkyrie Baby Dragon
Firecracker
Knight Royal Giant Goblin Gang Valkyrie Goblin Barrel Baby Dragon Mega Knight
Royal Giant
Firecracker Goblin Barrel Goblin Gang Baby Dragon
Valkyrie
Goblin Barrel Goblin Gang Firecracker Baby Dragon
Goblin Barrel
Knight Goblin Gang Royal Giant Valkyrie Firecracker Baby Dragon Mega Knight
Baby Dragon
Knight Goblin Gang Firecracker Royal Giant Valkyrie Goblin Barrel Mega Knight
Mega Knight
Firecracker Goblin Barrel Baby Dragon

Defense Synergies 3 7

Knight
Goblin Gang Firecracker Baby Dragon
Goblin Gang
Knight Firecracker Valkyrie
Firecracker
Knight Valkyrie Goblin Gang Baby Dragon Mega Knight
Royal Giant
Valkyrie
Firecracker Goblin Gang Baby Dragon
Goblin Barrel
Baby Dragon
Knight Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Baby Dragon
Knight Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Mega Knight Knight Valkyrie
Knight Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Goblin Gang Firecracker Valkyrie Baby Dragon Mega Knight
Goblin Gang Firecracker Baby Dragon
Valkyrie Baby Dragon Mega Knight
Goblin Gang
Knight Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Valkyrie Knight Firecracker Baby Dragon Mega Knight
Goblin Gang Firecracker Baby Dragon
Mega Knight Knight Goblin Gang Valkyrie
Valkyrie Mega Knight Goblin Gang Firecracker Baby Dragon
Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Knight Goblin Gang Firecracker Valkyrie
Mega Knight Knight Goblin Gang Firecracker Valkyrie Baby Dragon
Valkyrie Baby Dragon Knight Firecracker Mega Knight
Goblin Gang Valkyrie Mega Knight Knight Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Mega Knight
Knight Goblin Gang Firecracker Valkyrie Baby Dragon Mega Knight
Goblin Gang Mega Knight Knight Valkyrie
Goblin Gang Valkyrie Mega Knight Knight
Knight Goblin Gang Valkyrie Mega Knight
Firecracker Goblin Gang Baby Dragon
Goblin Gang Knight Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Knight Firecracker Valkyrie Baby Dragon
Goblin Gang
Mega Knight Knight Valkyrie
Mega Knight Valkyrie
Mega Knight Knight Goblin Gang Valkyrie
Firecracker Valkyrie Baby Dragon Mega Knight
Goblin Gang Knight Firecracker Valkyrie Baby Dragon
Valkyrie Mega Knight Firecracker Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Knight Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Goblin Gang
Firecracker Knight Valkyrie
Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Mega Knight
Firecracker Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Baby Dragon
Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Goblin Gang
Firecracker Baby Dragon
Knight Goblin Gang Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Mega Knight
Goblin Gang Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight

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