My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie Electro Wizard Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Royal Giant Inferno Tower Inferno Dragon
Barbarian Barrel
Knight Valkyrie Inferno Tower Electro Wizard
The Log
Royal Giant
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Valkyrie Electro Wizard Inferno Dragon Mother Witch
Fireball
Inferno Tower Electro Wizard Inferno Dragon Mother Witch
Poison
Inferno Tower Electro Wizard Mother Witch
Lightning
Knight Valkyrie Inferno Tower Electro Wizard Inferno Dragon Mother Witch
Rocket
Valkyrie Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Freeze Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Valkyrie Freeze Electro Wizard Inferno Dragon Mother Witch Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Valkyrie Freeze Electro Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Electro Wizard Mother Witch
Royal Giant
Mother Witch Electro Wizard
Valkyrie
Electro Wizard Mother Witch
Inferno Tower
Freeze
Electro Wizard
Knight Royal Giant Valkyrie
Inferno Dragon
Mother Witch
Royal Giant Knight Valkyrie

Defense Synergies 3 7

Knight
Inferno Tower Electro Wizard Mother Witch
Royal Giant
Valkyrie
Inferno Tower Freeze Electro Wizard Mother Witch
Inferno Tower
Knight Electro Wizard Valkyrie
Freeze
Valkyrie Electro Wizard
Electro Wizard
Knight Inferno Tower Valkyrie Freeze Inferno Dragon
Inferno Dragon
Electro Wizard
Mother Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Knight Valkyrie Electro Wizard
Inferno Tower Knight Valkyrie Freeze Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Knight Valkyrie Electro Wizard
Valkyrie
Freeze Valkyrie Electro Wizard Mother Witch
Inferno Tower Electro Wizard Inferno Dragon Freeze
Valkyrie Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Knight Valkyrie Inferno Tower Electro Wizard
Valkyrie Electro Wizard Mother Witch Knight Freeze
Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Knight Valkyrie Freeze Electro Wizard
Valkyrie Freeze Electro Wizard
Inferno Tower Inferno Dragon Knight Electro Wizard
Inferno Tower Freeze Electro Wizard Inferno Dragon
Knight Valkyrie Inferno Tower Electro Wizard
Valkyrie Knight Electro Wizard
Valkyrie Freeze Knight Electro Wizard Inferno Dragon Mother Witch
Inferno Tower Electro Wizard Inferno Dragon
Valkyrie Knight Electro Wizard Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Inferno Tower Electro Wizard
Electro Wizard Knight Valkyrie Inferno Dragon
Knight Valkyrie Inferno Tower Electro Wizard
Valkyrie Knight Inferno Tower Electro Wizard
Inferno Tower Knight Valkyrie Inferno Dragon
Mother Witch Freeze Electro Wizard
Knight Valkyrie Inferno Tower Electro Wizard
Inferno Tower Knight Valkyrie Inferno Dragon
Freeze Electro Wizard Knight Valkyrie Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Knight Valkyrie Inferno Tower
Valkyrie Electro Wizard
Knight Valkyrie Inferno Tower
Valkyrie
Inferno Tower Electro Wizard Knight Valkyrie Freeze Inferno Dragon
Valkyrie Inferno Tower Freeze Electro Wizard Inferno Dragon Mother Witch
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Freeze
Electro Wizard
Knight Valkyrie Freeze
Valkyrie
Mother Witch Freeze
Freeze
Electro Wizard
Knight Valkyrie Electro Wizard
Knight
Freeze
Freeze
Electro Wizard
Valkyrie Mother Witch
Freeze Mother Witch Valkyrie
Inferno Dragon
Electro Wizard
Electro Wizard Mother Witch
Electro Wizard Freeze
Freeze Electro Wizard
Electro Wizard Freeze
Electro Wizard
Freeze
Knight Valkyrie Electro Wizard
Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard
Inferno Dragon

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