My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Knight Goblin Gang Firecracker Elite Barbarians
The Log
Goblin Gang Firecracker Royal Giant Elite Barbarians Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Knight Goblin Gang Firecracker Elite Barbarians Hog Rider
Fireball
Goblin Gang Firecracker Elite Barbarians Hog Rider
Poison
Bats Goblin Gang Firecracker
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Firecracker Fireball Hog Rider Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Firecracker

Attack Synergies 11 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Hog Rider Firecracker Elite Barbarians
Knight
Bats Goblin Gang Firecracker Hog Rider Elite Barbarians Fireball
Goblin Gang
Knight Hog Rider Firecracker Royal Giant
Firecracker
Knight Royal Giant Hog Rider Bats Goblin Gang Elite Barbarians
Royal Giant
Bats Firecracker Fireball Goblin Gang Elite Barbarians Hog Rider
Elite Barbarians
Bats Knight Firecracker Royal Giant Fireball Hog Rider
Fireball
Royal Giant Hog Rider Knight Elite Barbarians
Hog Rider
Bats Knight Goblin Gang Firecracker Fireball Royal Giant Elite Barbarians

Defense Synergies 3 3

Bats
Knight Firecracker
Knight
Bats Goblin Gang Firecracker Fireball
Goblin Gang
Knight Firecracker
Firecracker
Knight Bats Goblin Gang
Royal Giant
Elite Barbarians
Fireball
Knight
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball
Elite Barbarians Bats Knight Goblin Gang Firecracker
Goblin Gang Bats Knight Elite Barbarians
Elite Barbarians Bats Knight Goblin Gang Firecracker
Firecracker Elite Barbarians Fireball
Goblin Gang Fireball Bats Firecracker
Bats Goblin Gang Firecracker Fireball
Fireball
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Firecracker
Bats Goblin Gang Knight Firecracker Fireball
Bats Goblin Gang Firecracker Fireball
Bats Knight Goblin Gang Elite Barbarians Fireball
Fireball Bats Goblin Gang Firecracker
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians Fireball
Bats Knight Goblin Gang Firecracker Elite Barbarians Fireball
Fireball Bats Knight Goblin Gang Firecracker Elite Barbarians
Bats Knight Firecracker Fireball
Elite Barbarians
Goblin Gang Bats Knight Firecracker Elite Barbarians Fireball
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Fireball
Fireball Knight Goblin Gang Firecracker Elite Barbarians
Goblin Gang Bats Knight Elite Barbarians
Goblin Gang Bats Knight Elite Barbarians Fireball
Knight Goblin Gang Elite Barbarians
Firecracker Fireball Bats Goblin Gang
Goblin Gang Bats Knight Elite Barbarians Fireball
Knight Elite Barbarians
Bats Knight Firecracker Elite Barbarians Fireball
Goblin Gang
Bats Knight Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Knight Goblin Gang Fireball
Firecracker Fireball
Goblin Gang Elite Barbarians Bats Knight Firecracker Fireball
Bats Firecracker Elite Barbarians Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Bats
Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Goblin Gang Elite Barbarians Fireball
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Elite Barbarians Bats Firecracker Fireball
Bats Firecracker Fireball
Elite Barbarians Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Bats Goblin Gang Fireball
Fireball Firecracker
Fireball
Fireball Knight Goblin Gang Firecracker
Firecracker Fireball
Fireball
Firecracker Elite Barbarians
Bats Goblin Gang Firecracker Elite Barbarians Fireball
Firecracker Bats Fireball
Firecracker Fireball
Fireball Firecracker

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