My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Zap
Firecracker Royal Giant
Barbarian Barrel
Electro Spirit Knight Firecracker Elite Barbarians
The Log
Electro Spirit Firecracker Royal Giant Elite Barbarians
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Elite Barbarians
Fireball
Firecracker Elite Barbarians
Poison
Firecracker
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Firecracker Fireball Royal Giant Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Firecracker

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Elite Barbarians Fireball
Knight
Firecracker Elite Barbarians Fireball The Log
Firecracker
Knight Royal Giant Elite Barbarians Mega Knight
Royal Giant
Firecracker Fireball Electro Spirit Elite Barbarians The Log
Elite Barbarians
Electro Spirit Knight Firecracker Royal Giant Fireball The Log Mega Knight
Fireball
Royal Giant Electro Spirit Knight Elite Barbarians The Log Mega Knight
The Log
Knight Royal Giant Elite Barbarians Fireball Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball The Log

Defense Synergies 3 8

Electro Spirit
The Log
Knight
Firecracker Fireball The Log
Firecracker
Knight The Log Mega Knight
Royal Giant
Elite Barbarians
The Log Mega Knight
Fireball
The Log Knight Mega Knight
The Log
Firecracker Fireball Electro Spirit Knight Elite Barbarians Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball The Log
Elite Barbarians Knight Firecracker The Log Mega Knight
Mega Knight Knight Elite Barbarians
Elite Barbarians Knight Firecracker Mega Knight
Firecracker Elite Barbarians Fireball The Log Mega Knight
Fireball The Log Electro Spirit Firecracker Mega Knight
Electro Spirit Firecracker Fireball
Electro Spirit Fireball The Log Mega Knight
Elite Barbarians
Knight Elite Barbarians Firecracker Mega Knight
Electro Spirit Knight Firecracker Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight Knight Elite Barbarians Fireball The Log
Fireball Mega Knight Electro Spirit Firecracker The Log
Elite Barbarians Knight Mega Knight
Elite Barbarians Fireball The Log Mega Knight
Mega Knight Knight Firecracker Elite Barbarians Fireball
Fireball Mega Knight Electro Spirit Knight Firecracker Elite Barbarians The Log
The Log Electro Spirit Knight Firecracker Fireball Mega Knight
Elite Barbarians
Mega Knight Electro Spirit Knight Firecracker Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Elite Barbarians Fireball
Fireball Knight Firecracker Elite Barbarians The Log Mega Knight
Mega Knight Knight Elite Barbarians The Log
Mega Knight Knight Elite Barbarians Fireball The Log
Knight Elite Barbarians Mega Knight
Firecracker Fireball Electro Spirit
Knight Elite Barbarians Fireball
Mega Knight Knight Elite Barbarians
Mega Knight Electro Spirit Knight Firecracker Elite Barbarians Fireball The Log
Mega Knight Knight Elite Barbarians
Mega Knight Elite Barbarians Fireball The Log
Elite Barbarians Mega Knight Knight Fireball
Firecracker Fireball Mega Knight
Elite Barbarians Electro Spirit Knight Firecracker Fireball The Log
Mega Knight Electro Spirit Firecracker Elite Barbarians Fireball The Log
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Electro Spirit
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Elite Barbarians Fireball
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball The Log Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Electro Spirit Fireball Mega Knight
Firecracker Fireball The Log
Fireball The Log Mega Knight
Fireball Firecracker The Log
Elite Barbarians Firecracker Fireball
Electro Spirit Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log Mega Knight
Electro Spirit Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Electro Spirit Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Elite Barbarians Mega Knight
Electro Spirit Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Mega Knight
Fireball Firecracker Mega Knight

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