My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Goblin Barrel Witch Miner
Zap
Goblin Barrel Witch
Barbarian Barrel
Knight Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Goblin Barrel Witch Miner
Fireball
Goblin Barrel Witch
Poison
Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage The Log Knight Goblin Barrel Miner Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Barbarian Barrel Rage The Log Knight

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Barbarian Barrel Witch The Log Miner
Barbarian Barrel
Knight Goblin Barrel Miner Mega Knight
Rage
Witch
Goblin Barrel
Knight Barbarian Barrel Miner Mega Knight
Witch
Rage Knight Miner Mega Knight
The Log
Knight Miner Mega Knight
Miner
Knight Barbarian Barrel Goblin Barrel Witch The Log Mega Knight
Mega Knight
Barbarian Barrel Goblin Barrel Witch The Log Miner

Defense Synergies 0 11

Knight
Barbarian Barrel Witch The Log
Barbarian Barrel
Knight Witch Miner Mega Knight
Rage
Goblin Barrel
Witch
Knight Barbarian Barrel The Log Mega Knight
The Log
Knight Witch Miner Mega Knight
Miner
Barbarian Barrel The Log Mega Knight
Mega Knight
Barbarian Barrel Witch The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel The Log
Knight Witch The Log Mega Knight
Witch Mega Knight Knight
Witch Knight Mega Knight
Barbarian Barrel The Log Mega Knight
Barbarian Barrel The Log Mega Knight
Witch
Barbarian Barrel The Log Mega Knight
Witch
Knight Barbarian Barrel Miner Mega Knight
Witch Knight Barbarian Barrel The Log Mega Knight
Witch
Mega Knight Knight Witch The Log
Mega Knight Barbarian Barrel Witch The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Knight Witch
Mega Knight Knight Barbarian Barrel Witch The Log
Barbarian Barrel Witch The Log Knight Mega Knight
Mega Knight Knight Barbarian Barrel Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Barbarian Barrel Witch
Knight Barbarian Barrel The Log Miner Mega Knight
Mega Knight Knight Witch The Log
Mega Knight Knight Barbarian Barrel The Log
Knight Witch Mega Knight
Witch
Knight Witch
Mega Knight Knight
Mega Knight Knight Barbarian Barrel Witch The Log
Witch
Mega Knight Knight Witch
Mega Knight The Log
Mega Knight Knight Witch
Witch Mega Knight
Witch Knight Barbarian Barrel The Log
Mega Knight Barbarian Barrel Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel The Log
Barbarian Barrel The Log Miner
Barbarian Barrel The Log Miner
Knight Barbarian Barrel The Log
Barbarian Barrel The Log Mega Knight
Witch
Witch The Log
The Log Barbarian Barrel
The Log Miner
Miner Knight Barbarian Barrel The Log
Knight Barbarian Barrel The Log Miner
Barbarian Barrel
Barbarian Barrel The Log
Barbarian Barrel Witch The Log
Barbarian Barrel The Log Mega Knight
Barbarian Barrel
Barbarian Barrel The Log Mega Knight
Barbarian Barrel Witch The Log Miner Mega Knight
The Log Mega Knight
The Log
Barbarian Barrel The Log
The Log Barbarian Barrel Witch Mega Knight
Witch
The Log Miner Barbarian Barrel Witch
Witch The Log Miner Mega Knight
Miner Barbarian Barrel The Log
Witch
Witch
The Log Miner Mega Knight
Mega Knight
The Log
Barbarian Barrel Witch
Witch
The Log Barbarian Barrel
Miner Knight Mega Knight
The Log
Mega Knight
Witch The Log
Witch
Barbarian Barrel Witch The Log Miner Mega Knight
Mega Knight

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