My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Hunter Electro Dragon Bowler Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Electro Dragon
Zap
Battle Ram
Barbarian Barrel
Knight Battle Ram Hunter
The Log
Battle Ram Hunter
Earthquake
Arrows
Royal Delivery
Knight Battle Ram Hunter Electro Dragon Bowler
Fireball
Battle Ram Hunter Electro Dragon Bowler
Poison
Hunter Electro Dragon
Lightning
Knight Battle Ram Hunter Electro Dragon Bowler Archer Queen
Rocket
Hunter Electro Dragon Bowler Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Hunter Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Tornado Freeze Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Battle Ram Freeze Hunter Electro Dragon Bowler Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tornado Battle Ram Freeze

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Hunter Electro Dragon Archer Queen
Battle Ram
Knight Tornado Freeze Hunter Archer Queen
Tornado
Battle Ram Freeze Hunter Electro Dragon Bowler
Freeze
Battle Ram Tornado
Hunter
Knight Battle Ram Tornado Bowler
Electro Dragon
Knight Tornado Bowler
Bowler
Tornado Hunter Electro Dragon
Archer Queen
Knight Battle Ram

Defense Synergies 4 7

Knight
Hunter Electro Dragon Archer Queen Tornado Bowler
Battle Ram
Tornado
Bowler Knight Hunter Electro Dragon
Freeze
Hunter
Hunter
Knight Tornado Freeze Bowler
Electro Dragon
Knight Tornado Bowler
Bowler
Tornado Knight Hunter Electro Dragon
Archer Queen
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Electro Dragon
Hunter Knight Electro Dragon
Tornado Hunter Bowler Knight Freeze Electro Dragon
Hunter Knight Electro Dragon Bowler
Tornado Bowler
Tornado Freeze Bowler Hunter Electro Dragon
Tornado Hunter Freeze Electro Dragon
Bowler Electro Dragon
Hunter Tornado Archer Queen
Knight Tornado Hunter Bowler
Knight Tornado Freeze Hunter Electro Dragon Bowler
Hunter Tornado Electro Dragon
Hunter Bowler Knight Freeze Electro Dragon
Bowler Tornado Freeze Hunter Electro Dragon
Knight Hunter
Tornado Freeze Hunter Bowler
Knight Tornado Hunter Electro Dragon Bowler
Knight Tornado Hunter Electro Dragon Bowler
Tornado Freeze Hunter Knight Electro Dragon Bowler
Tornado Hunter
Bowler Knight Hunter Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler
Knight Hunter Electro Dragon Bowler
Knight Hunter Electro Dragon Bowler
Hunter Bowler Knight Tornado
Knight Hunter Bowler
Tornado Freeze Hunter Electro Dragon
Knight Hunter Bowler
Knight Hunter
Freeze Electro Dragon Knight Tornado
Knight Hunter Electro Dragon Bowler
Tornado Bowler Archer Queen
Bowler Knight Hunter
Electro Dragon Bowler
Electro Dragon Knight Tornado Freeze Hunter Bowler Archer Queen
Bowler Freeze Hunter Electro Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze Electro Dragon
Tornado Electro Dragon Bowler
Electro Dragon
Knight Freeze
Bowler
Tornado Freeze Hunter Electro Dragon
Tornado Bowler
Tornado Freeze Hunter Electro Dragon Bowler
Tornado Electro Dragon
Tornado Electro Dragon Bowler
Knight Tornado Electro Dragon Bowler
Tornado Electro Dragon Archer Queen
Knight Hunter Bowler
Freeze Electro Dragon
Hunter Electro Dragon Bowler
Electro Dragon Bowler
Tornado Freeze
Hunter Electro Dragon Bowler
Tornado Electro Dragon Bowler
Bowler
Tornado
Tornado Bowler
Electro Dragon
Tornado Freeze Hunter Electro Dragon Bowler
Tornado Hunter Electro Dragon Bowler
Tornado Electro Dragon Bowler
Tornado
Tornado Hunter Electro Dragon
Electro Dragon Freeze
Bowler
Hunter Electro Dragon
Freeze Electro Dragon
Bowler
Freeze Electro Dragon
Tornado Hunter Electro Dragon Archer Queen
Freeze
Knight Hunter Electro Dragon Bowler
Electro Dragon Bowler
Tornado Archer Queen
Electro Dragon Archer Queen
Electro Dragon Tornado Freeze Bowler Archer Queen
Tornado Electro Dragon Archer Queen
Electro Dragon Tornado Freeze Bowler Archer Queen
Electro Dragon Bowler

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