My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Balloon Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Balloon Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Prince
Giant Snowball
Goblin Barrel Balloon Princess
Zap
Inferno Tower Goblin Barrel Balloon Prince Princess
Barbarian Barrel
Knight Rascals Inferno Tower Goblin Barrel Princess
The Log
Rascals Goblin Barrel Prince Princess
Earthquake
Inferno Tower Goblin Barrel
Arrows
Rascals Goblin Barrel Princess
Royal Delivery
Knight Rascals Goblin Barrel Balloon Prince Princess
Fireball
Rascals Inferno Tower Goblin Barrel Balloon Princess
Poison
Rascals Inferno Tower Balloon Princess
Lightning
Knight Inferno Tower Balloon Prince
Rocket
Rascals Inferno Tower Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Goblin Barrel Princess Rascals Inferno Tower Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Goblin Barrel Princess

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Balloon Princess Prince
Rascals
Goblin Barrel Balloon Prince
Inferno Tower
Mirror
Goblin Barrel Balloon Princess
Goblin Barrel
Knight Rascals Mirror Prince Balloon Princess
Balloon
Knight Rascals Mirror Goblin Barrel Princess
Prince
Goblin Barrel Knight Rascals Princess
Princess
Knight Mirror Goblin Barrel Balloon Prince

Defense Synergies 2 6

Knight
Inferno Tower Princess
Rascals
Inferno Tower Princess
Inferno Tower
Knight Rascals Mirror Prince Princess
Mirror
Inferno Tower Princess
Goblin Barrel
Balloon
Prince
Inferno Tower
Princess
Knight Rascals Inferno Tower Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower
Inferno Tower Knight Rascals Prince
Inferno Tower Prince Knight Rascals
Inferno Tower Prince Knight Rascals
Prince Princess
Rascals
Inferno Tower Rascals Princess
Rascals Inferno Tower
Inferno Tower Rascals Prince Princess
Knight Rascals Inferno Tower Prince
Knight Rascals Princess
Inferno Tower Rascals Princess
Inferno Tower Prince Knight Rascals
Rascals Prince Princess
Inferno Tower Knight Rascals Prince
Inferno Tower Rascals Prince
Knight Rascals Inferno Tower Prince
Knight Rascals Prince
Knight Rascals Princess
Inferno Tower Prince
Rascals Knight Prince
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Inferno Tower Prince
Knight Prince
Knight Rascals Inferno Tower Prince
Prince Knight Rascals Inferno Tower
Inferno Tower Knight Rascals Prince
Rascals Princess
Rascals Prince Knight Inferno Tower
Inferno Tower Knight Rascals Prince
Knight Inferno Tower Prince
Inferno Tower
Knight Rascals Inferno Tower Prince
Prince
Rascals Prince Knight Inferno Tower
Rascals Princess
Rascals Inferno Tower Knight Prince
Rascals Inferno Tower Princess
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Rascals
Princess
Knight Rascals Prince
Princess
Princess
Princess
Prince
Knight Prince Princess
Princess
Knight Princess
Princess
Princess Prince
Princess
Princess
Prince Princess
Princess
Prince
Princess
Prince
Princess
Princess
Prince Princess
Princess
Princess
Prince
Princess
Prince Princess
Princess
Knight Rascals Prince Princess
Princess
Prince
Rascals Princess
Princess
Prince Princess
Prince

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