My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Rascals Valkyrie Wizard Electro Wizard
The Log
Rascals Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Rascals
Royal Delivery
Knight Rascals Mini P.E.K.K.A Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Rascals Hog Rider Wizard Electro Wizard
Poison
Rascals Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Rocket
Rascals Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tornado Mini P.E.K.K.A Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wizard Electro Wizard
Rascals
Hog Rider Electro Wizard
Mini P.E.K.K.A
Valkyrie Hog Rider Wizard Tornado Electro Wizard
Valkyrie
Hog Rider Mini P.E.K.K.A Wizard Tornado Electro Wizard
Hog Rider
Knight Valkyrie Rascals Mini P.E.K.K.A Wizard Tornado Electro Wizard
Wizard
Tornado Knight Mini P.E.K.K.A Valkyrie Hog Rider
Tornado
Wizard Mini P.E.K.K.A Valkyrie Hog Rider
Electro Wizard
Knight Rascals Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 3 12

Knight
Electro Wizard Mini P.E.K.K.A Wizard Tornado
Rascals
Tornado
Mini P.E.K.K.A
Electro Wizard Knight Valkyrie Wizard Tornado
Valkyrie
Mini P.E.K.K.A Wizard Tornado Electro Wizard
Hog Rider
Wizard
Tornado Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Tornado
Wizard Knight Rascals Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Valkyrie Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A Knight Rascals Valkyrie Electro Wizard
Mini P.E.K.K.A Tornado Knight Rascals Valkyrie Electro Wizard
Mini P.E.K.K.A Knight Rascals Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Tornado
Tornado Rascals Valkyrie Electro Wizard
Tornado Electro Wizard Rascals Wizard
Rascals Valkyrie Electro Wizard
Mini P.E.K.K.A Rascals Tornado
Knight Tornado Rascals Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Electro Wizard Knight Rascals Wizard Tornado
Rascals Wizard Tornado Electro Wizard
Mini P.E.K.K.A Knight Rascals Valkyrie Wizard Electro Wizard
Valkyrie Wizard Rascals Mini P.E.K.K.A Tornado Electro Wizard
Mini P.E.K.K.A Knight Rascals Electro Wizard
Tornado Rascals Mini P.E.K.K.A Electro Wizard
Wizard Knight Rascals Mini P.E.K.K.A Valkyrie Tornado Electro Wizard
Valkyrie Knight Rascals Wizard Tornado Electro Wizard
Valkyrie Wizard Tornado Knight Rascals Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Rascals Valkyrie Wizard Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard Knight Mini P.E.K.K.A Valkyrie Wizard
Knight Rascals Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Knight Rascals Tornado Electro Wizard
Knight Rascals Mini P.E.K.K.A Valkyrie
Wizard Rascals Tornado Electro Wizard
Rascals Mini P.E.K.K.A Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Knight Rascals Valkyrie
Electro Wizard Knight Mini P.E.K.K.A Valkyrie Tornado
Knight Rascals Mini P.E.K.K.A Valkyrie
Valkyrie Tornado Electro Wizard
Rascals Mini P.E.K.K.A Knight Valkyrie Wizard
Wizard Rascals Valkyrie
Rascals Electro Wizard Knight Mini P.E.K.K.A Valkyrie Tornado
Valkyrie Rascals Mini P.E.K.K.A Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Valkyrie
Tornado Electro Wizard
Knight Rascals Valkyrie
Wizard Valkyrie
Wizard Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado
Mini P.E.K.K.A Tornado Electro Wizard
Knight Valkyrie Wizard Tornado Electro Wizard
Wizard Tornado
Knight
Wizard
Wizard
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Wizard
Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Tornado Valkyrie Wizard
Wizard Tornado Electro Wizard
Wizard Tornado
Tornado
Wizard Tornado Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard
Electro Wizard
Wizard
Electro Wizard
Wizard Tornado Electro Wizard
Knight Rascals Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Wizard
Tornado
Rascals Tornado Electro Wizard
Tornado Electro Wizard
Tornado Electro Wizard
Wizard

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