My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Goblin Hut Inferno Tower Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Royal Recruits Goblin Hut Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Night Witch
Giant Snowball
Royal Recruits Hog Rider Goblin Hut Night Witch
Zap
Goblin Hut Inferno Tower Night Witch
Barbarian Barrel
Knight Rascals Royal Recruits Goblin Hut Inferno Tower Night Witch
The Log
Rascals Royal Recruits Hog Rider Goblin Hut
Earthquake
Hog Rider Goblin Hut Inferno Tower
Arrows
Rascals Royal Recruits Goblin Hut Night Witch
Royal Delivery
Knight Rascals Royal Recruits Hog Rider Goblin Hut Night Witch
Fireball
Rascals Hog Rider Goblin Hut Inferno Tower Night Witch
Poison
Rascals Royal Recruits Goblin Hut Inferno Tower Night Witch
Lightning
Knight Goblin Hut Inferno Tower Night Witch
Rocket
Rascals Hog Rider Goblin Hut Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Inferno Tower Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Void Hog Rider Night Witch Rascals Goblin Hut Inferno Tower Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Void Hog Rider Night Witch

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Hut Night Witch
Rascals
Hog Rider
Royal Recruits
Hog Rider
Hog Rider
Knight Rascals Royal Recruits Goblin Hut Void
Goblin Hut
Knight Hog Rider
Inferno Tower
Void
Hog Rider
Night Witch
Knight

Defense Synergies 1 5

Knight
Inferno Tower Goblin Hut Night Witch
Rascals
Inferno Tower
Royal Recruits
Hog Rider
Goblin Hut
Knight Inferno Tower
Inferno Tower
Knight Rascals Goblin Hut Night Witch
Void
Night Witch
Knight Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Goblin Hut Inferno Tower Void
Inferno Tower Knight Rascals Royal Recruits Goblin Hut Night Witch
Goblin Hut Inferno Tower Knight Rascals Royal Recruits Void Night Witch
Royal Recruits Goblin Hut Inferno Tower Night Witch Knight Rascals
Royal Recruits
Rascals Night Witch
Inferno Tower Rascals Goblin Hut Void Night Witch
Rascals Royal Recruits Inferno Tower Void
Inferno Tower Rascals Royal Recruits Goblin Hut Night Witch
Knight Rascals Royal Recruits Inferno Tower Night Witch
Knight Rascals Royal Recruits Goblin Hut Night Witch
Inferno Tower Rascals Goblin Hut Night Witch
Royal Recruits Goblin Hut Inferno Tower Night Witch Knight Rascals
Rascals Royal Recruits Goblin Hut Night Witch
Royal Recruits Inferno Tower Knight Rascals Goblin Hut
Inferno Tower Rascals Royal Recruits Goblin Hut
Knight Rascals Royal Recruits Goblin Hut Inferno Tower Night Witch
Knight Rascals Royal Recruits Goblin Hut Night Witch
Knight Rascals Royal Recruits Goblin Hut
Royal Recruits Goblin Hut Inferno Tower
Rascals Royal Recruits Knight Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Royal Recruits Goblin Hut Inferno Tower Void
Void Knight
Royal Recruits Knight Rascals Goblin Hut Inferno Tower
Royal Recruits Knight Rascals Inferno Tower Night Witch
Royal Recruits Inferno Tower Knight Rascals Goblin Hut Night Witch
Rascals Goblin Hut
Rascals Royal Recruits Knight Goblin Hut Inferno Tower Void Night Witch
Inferno Tower Knight Rascals Royal Recruits
Royal Recruits Void Knight Goblin Hut Inferno Tower
Royal Recruits Inferno Tower Goblin Hut
Knight Rascals Royal Recruits Goblin Hut Inferno Tower
Royal Recruits Void
Rascals Royal Recruits Knight Inferno Tower Night Witch
Royal Recruits Rascals
Rascals Royal Recruits Goblin Hut Inferno Tower Knight Night Witch
Rascals Royal Recruits Goblin Hut Inferno Tower
Goblin Hut Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Rascals Royal Recruits
Void
Goblin Hut Void
Knight Rascals Royal Recruits Void
Void
Void Night Witch
Void Knight Royal Recruits
Void
Knight Goblin Hut Void
Void
Goblin Hut
Goblin Hut
Royal Recruits Goblin Hut
Night Witch
Void
Void
Void Night Witch
Void
Void
Royal Recruits Void
Void
Void
Void
Void Night Witch
Goblin Hut Void
Void Night Witch
Void Night Witch
Void
Royal Recruits Goblin Hut Void Night Witch
Void Knight Rascals
Void
Royal Recruits
Rascals Royal Recruits
Void
Void Royal Recruits
Void
Void

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