My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Bowler Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Sparky
Giant Snowball
Skeleton Army Baby Dragon
Zap
Skeleton Army Sparky
Barbarian Barrel
Knight Skeleton Army Giant Skeleton Sparky
The Log
Skeleton Army Giant Skeleton Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Skeleton Army Baby Dragon Bowler Giant Skeleton Sparky
Fireball
Skeleton Army Baby Dragon Bowler Sparky
Poison
Skeleton Army Sparky
Lightning
Knight Baby Dragon Bowler Sparky
Rocket
Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Baby Dragon Bowler Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Skeleton Army Tornado Baby Dragon Bowler Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Tornado Baby Dragon Bowler Rocket Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Army Tornado Baby Dragon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Sparky
Rocket
Tornado
Skeleton Army
Sparky
Tornado
Rocket Baby Dragon Sparky Bowler Giant Skeleton
Baby Dragon
Knight Tornado Bowler Giant Skeleton Sparky
Bowler
Tornado Baby Dragon
Giant Skeleton
Tornado Baby Dragon Sparky
Sparky
Tornado Knight Skeleton Army Baby Dragon Giant Skeleton

Defense Synergies 3 12

Knight
Skeleton Army Tornado Baby Dragon Bowler Sparky
Rocket
Tornado
Skeleton Army
Knight Giant Skeleton Sparky
Tornado
Rocket Bowler Sparky Knight Baby Dragon Giant Skeleton Sparky
Baby Dragon
Knight Tornado Bowler Giant Skeleton
Bowler
Tornado Knight Baby Dragon
Giant Skeleton
Skeleton Army Tornado Baby Dragon
Sparky
Tornado Knight Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Knight Baby Dragon Sparky
Skeleton Army Sparky Knight
Rocket Skeleton Army Tornado Bowler Sparky Knight Giant Skeleton
Skeleton Army Sparky Knight Bowler
Rocket Skeleton Army Tornado Bowler Giant Skeleton Sparky
Skeleton Army Tornado Bowler Baby Dragon
Rocket Tornado Baby Dragon
Rocket Bowler Baby Dragon Giant Skeleton Sparky
Sparky Skeleton Army Tornado
Knight Skeleton Army Tornado Bowler Giant Skeleton Sparky
Skeleton Army Knight Tornado Baby Dragon Bowler Giant Skeleton
Tornado Baby Dragon
Skeleton Army Bowler Sparky Knight Rocket Giant Skeleton
Rocket Skeleton Army Bowler Sparky Tornado Baby Dragon
Skeleton Army Sparky Knight
Rocket Skeleton Army Tornado Bowler Sparky
Sparky Knight Skeleton Army Tornado Bowler
Knight Skeleton Army Tornado Baby Dragon Bowler
Tornado Baby Dragon Knight Bowler Giant Skeleton
Sparky Tornado
Skeleton Army Bowler Knight Baby Dragon Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Bowler Giant Skeleton Sparky
Knight Rocket Baby Dragon Bowler
Skeleton Army Giant Skeleton Knight Rocket Bowler Sparky
Rocket Skeleton Army Bowler Giant Skeleton Knight Tornado Sparky
Giant Skeleton Knight Skeleton Army Bowler Sparky
Rocket Tornado Baby Dragon
Rocket Skeleton Army Sparky Knight Bowler Giant Skeleton
Giant Skeleton Knight Skeleton Army Sparky
Rocket Giant Skeleton Knight Skeleton Army Tornado Baby Dragon Sparky
Skeleton Army Sparky
Knight Bowler Giant Skeleton Sparky
Rocket Skeleton Army Tornado Bowler Giant Skeleton
Rocket Skeleton Army Bowler Giant Skeleton Knight Sparky
Skeleton Army Baby Dragon Bowler Sparky
Skeleton Army Sparky Knight Rocket Tornado Baby Dragon Bowler Giant Skeleton
Bowler Baby Dragon Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon Giant Skeleton Sparky
Tornado Baby Dragon Bowler
Rocket Baby Dragon Giant Skeleton Sparky
Knight Rocket Giant Skeleton Sparky
Rocket Baby Dragon Bowler Sparky
Rocket Tornado Baby Dragon
Tornado Baby Dragon Bowler Sparky
Tornado Baby Dragon Bowler
Tornado
Rocket Tornado Bowler Sparky
Rocket Knight Tornado Bowler Sparky
Rocket Tornado Baby Dragon
Rocket Knight Baby Dragon Bowler Sparky
Rocket Baby Dragon
Baby Dragon Sparky
Rocket Baby Dragon Bowler Sparky
Rocket Baby Dragon Bowler Sparky
Rocket Tornado Sparky
Rocket Sparky
Rocket Baby Dragon Bowler Sparky
Rocket Tornado Baby Dragon Bowler
Rocket Baby Dragon Bowler Giant Skeleton Sparky
Rocket Tornado
Rocket Tornado Bowler Sparky
Rocket Baby Dragon
Tornado Baby Dragon Bowler Sparky
Tornado Baby Dragon Bowler Sparky
Tornado Baby Dragon Bowler Sparky
Rocket Tornado Baby Dragon Sparky
Tornado Baby Dragon Sparky
Rocket
Bowler Sparky
Rocket Sparky
Rocket Sparky
Giant Skeleton Sparky
Rocket Bowler Sparky
Rocket Skeleton Army
Rocket Tornado Baby Dragon
Knight Rocket Baby Dragon Bowler Sparky
Baby Dragon Bowler
Rocket Tornado Giant Skeleton Sparky
Sparky
Rocket Tornado Baby Dragon Bowler Giant Skeleton Sparky
Rocket Tornado
Rocket Tornado Baby Dragon Bowler Giant Skeleton Sparky
Sparky
Rocket Bowler Sparky

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