My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Poison
Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Rage Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Royal Delivery Tornado Electro Wizard Golden Knight P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Royal Delivery Tornado

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Electro Wizard
Royal Delivery
Rage
Electro Wizard Golden Knight
Tornado
P.E.K.K.A Mega Knight
P.E.K.K.A
Tornado Electro Wizard
Electro Wizard
P.E.K.K.A Knight Rage Mega Knight
Mega Knight
Tornado Electro Wizard
Golden Knight
Rage

Defense Synergies 5 8

Knight
Royal Delivery Electro Wizard Tornado
Royal Delivery
Knight Tornado Electro Wizard P.E.K.K.A Mega Knight Golden Knight
Rage
Tornado
Royal Delivery P.E.K.K.A Knight Electro Wizard Mega Knight
P.E.K.K.A
Tornado Royal Delivery Electro Wizard
Electro Wizard
Knight Royal Delivery Tornado P.E.K.K.A Mega Knight
Mega Knight
Royal Delivery Tornado Electro Wizard
Golden Knight
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard Golden Knight
P.E.K.K.A Knight Royal Delivery Electro Wizard Mega Knight
Tornado P.E.K.K.A Mega Knight Knight Royal Delivery Electro Wizard
P.E.K.K.A Knight Electro Wizard Mega Knight
Royal Delivery Tornado P.E.K.K.A Mega Knight
Royal Delivery Tornado Electro Wizard Mega Knight
Tornado Electro Wizard Royal Delivery
P.E.K.K.A Electro Wizard Mega Knight Golden Knight
P.E.K.K.A Tornado
Knight Tornado Royal Delivery Electro Wizard Mega Knight
Electro Wizard Knight Royal Delivery Tornado Mega Knight
Royal Delivery Tornado Electro Wizard
P.E.K.K.A Mega Knight Knight Royal Delivery Electro Wizard
Mega Knight Royal Delivery Tornado P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Knight Electro Wizard Mega Knight
Tornado Royal Delivery P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Knight Royal Delivery Tornado P.E.K.K.A Electro Wizard
Royal Delivery Mega Knight Knight Tornado Electro Wizard Golden Knight
Royal Delivery Tornado Knight Electro Wizard Mega Knight
P.E.K.K.A Tornado Electro Wizard
Mega Knight Knight Royal Delivery P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Royal Delivery P.E.K.K.A Electro Wizard
Royal Delivery Electro Wizard Knight Mega Knight
Royal Delivery P.E.K.K.A Mega Knight Knight Electro Wizard Golden Knight
P.E.K.K.A Mega Knight Knight Royal Delivery Tornado Electro Wizard
P.E.K.K.A Knight Royal Delivery Mega Knight
Royal Delivery Tornado Electro Wizard
Royal Delivery P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Mega Knight Knight Royal Delivery
Royal Delivery P.E.K.K.A Electro Wizard Mega Knight Knight Tornado
P.E.K.K.A Royal Delivery
P.E.K.K.A Mega Knight Knight Golden Knight
P.E.K.K.A Mega Knight Royal Delivery Tornado Electro Wizard
Royal Delivery P.E.K.K.A Mega Knight Knight Golden Knight
Mega Knight
Electro Wizard Knight Royal Delivery Tornado P.E.K.K.A Golden Knight
Mega Knight Royal Delivery P.E.K.K.A Electro Wizard Golden Knight
Royal Delivery Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Golden Knight
Tornado Electro Wizard Golden Knight
Knight
Mega Knight
Tornado
Tornado
Tornado
Tornado Golden Knight
Tornado Electro Wizard
Knight Tornado Electro Wizard Golden Knight
Tornado
Knight Golden Knight
Golden Knight
Mega Knight
Tornado
Electro Wizard Mega Knight
Tornado Mega Knight Golden Knight
Mega Knight
Tornado
Tornado
Tornado Mega Knight
Tornado Electro Wizard Golden Knight
Tornado Mega Knight Golden Knight
Tornado Golden Knight
Tornado Electro Wizard
Electro Wizard
Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Electro Wizard
Tornado Electro Wizard
Knight Electro Wizard Mega Knight
Tornado
P.E.K.K.A Mega Knight
Tornado Electro Wizard Golden Knight
Tornado Electro Wizard
Tornado Electro Wizard Mega Knight Golden Knight
P.E.K.K.A
Mega Knight

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