My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Giant Skeleton Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Dart Goblin Giant Skeleton Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Skeleton Ram Rider
Giant Snowball
Royal Recruits Dart Goblin Ram Rider
Zap
Dart Goblin Ram Rider
Barbarian Barrel
Knight Royal Recruits Dart Goblin Giant Skeleton Magic Archer
The Log
Royal Recruits Dart Goblin Giant Skeleton Ram Rider
Earthquake
Arrows
Royal Recruits Dart Goblin
Royal Delivery
Knight Royal Recruits Dart Goblin Giant Skeleton Magic Archer Ram Rider
Fireball
Dart Goblin Magic Archer Ram Rider
Poison
Royal Recruits Dart Goblin Magic Archer
Lightning
Knight Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Magic Archer Ram Rider Giant Skeleton Lightning Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Dart Goblin Magic Archer Ram Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Magic Archer Ram Rider
Royal Recruits
Dart Goblin Magic Archer Ram Rider
Dart Goblin
Knight Royal Recruits Giant Skeleton Ram Rider Mega Knight
Giant Skeleton
Dart Goblin Lightning Magic Archer
Lightning
Ram Rider Giant Skeleton
Magic Archer
Ram Rider Knight Royal Recruits Giant Skeleton Mega Knight
Ram Rider
Lightning Magic Archer Knight Royal Recruits Dart Goblin Mega Knight
Mega Knight
Dart Goblin Magic Archer Ram Rider

Defense Synergies 2 8

Knight
Dart Goblin Magic Archer
Royal Recruits
Dart Goblin
Dart Goblin
Knight Royal Recruits Giant Skeleton Magic Archer Ram Rider Mega Knight
Giant Skeleton
Dart Goblin Magic Archer
Lightning
Magic Archer
Knight Dart Goblin Giant Skeleton Ram Rider Mega Knight
Ram Rider
Dart Goblin Magic Archer
Mega Knight
Dart Goblin Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Royal Recruits Dart Goblin Magic Archer Ram Rider
Knight Royal Recruits Dart Goblin Ram Rider Mega Knight
Ram Rider Mega Knight Knight Royal Recruits Dart Goblin Giant Skeleton Lightning
Royal Recruits Knight Dart Goblin Ram Rider Mega Knight
Lightning Royal Recruits Giant Skeleton Mega Knight
Dart Goblin Magic Archer Mega Knight
Dart Goblin Lightning Ram Rider Magic Archer
Lightning Royal Recruits Dart Goblin Giant Skeleton Magic Archer Ram Rider Mega Knight
Royal Recruits
Knight Royal Recruits Dart Goblin Giant Skeleton Mega Knight
Dart Goblin Knight Royal Recruits Giant Skeleton Magic Archer Ram Rider Mega Knight
Dart Goblin Magic Archer Ram Rider
Royal Recruits Mega Knight Knight Giant Skeleton Lightning Ram Rider
Mega Knight Royal Recruits Dart Goblin Magic Archer
Royal Recruits Knight Ram Rider Mega Knight
Royal Recruits Lightning Ram Rider Mega Knight
Mega Knight Knight Royal Recruits
Mega Knight Knight Royal Recruits Dart Goblin Magic Archer Ram Rider
Knight Royal Recruits Dart Goblin Giant Skeleton Magic Archer Ram Rider Mega Knight
Royal Recruits Dart Goblin Ram Rider
Royal Recruits Mega Knight Knight Dart Goblin Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mega Knight Giant Skeleton
Knight Lightning Magic Archer Mega Knight
Royal Recruits Giant Skeleton Mega Knight Knight Lightning Ram Rider
Royal Recruits Giant Skeleton Lightning Mega Knight Knight Ram Rider
Royal Recruits Giant Skeleton Knight Ram Rider Mega Knight
Dart Goblin Magic Archer Ram Rider
Royal Recruits Knight Dart Goblin Giant Skeleton Lightning Ram Rider
Giant Skeleton Mega Knight Knight Royal Recruits
Royal Recruits Giant Skeleton Lightning Mega Knight Knight Magic Archer
Royal Recruits Dart Goblin
Mega Knight Knight Royal Recruits Dart Goblin Giant Skeleton
Royal Recruits Lightning Mega Knight Giant Skeleton
Royal Recruits Giant Skeleton Lightning Mega Knight Knight Ram Rider
Royal Recruits Dart Goblin Magic Archer Mega Knight
Royal Recruits Knight Dart Goblin Giant Skeleton Lightning Magic Archer
Mega Knight Royal Recruits Dart Goblin Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Knight Royal Recruits Dart Goblin Giant Skeleton
Dart Goblin Magic Archer Ram Rider
Lightning Dart Goblin Giant Skeleton Magic Archer
Lightning Knight Royal Recruits Dart Goblin Giant Skeleton
Magic Archer Mega Knight
Dart Goblin Magic Archer Ram Rider
Dart Goblin Magic Archer
Dart Goblin Lightning Magic Archer Ram Rider
Dart Goblin Lightning Ram Rider
Lightning
Lightning Knight Royal Recruits Dart Goblin Magic Archer Ram Rider
Lightning Dart Goblin Magic Archer
Lightning Knight Dart Goblin Magic Archer
Lightning Dart Goblin Magic Archer
Lightning Dart Goblin Magic Archer
Lightning Dart Goblin Magic Archer
Lightning Magic Archer Royal Recruits Dart Goblin Mega Knight
Lightning
Lightning
Lightning Dart Goblin Magic Archer Mega Knight
Lightning Dart Goblin Magic Archer Mega Knight
Lightning Giant Skeleton Magic Archer Mega Knight
Lightning
Lightning
Lightning Royal Recruits
Magic Archer Mega Knight
Dart Goblin Lightning Magic Archer Ram Rider
Lightning Magic Archer Ram Rider Mega Knight
Lightning Dart Goblin Magic Archer
Lightning Dart Goblin Magic Archer
Lightning Dart Goblin
Lightning
Lightning Dart Goblin Magic Archer Mega Knight
Lightning Magic Archer
Giant Skeleton Mega Knight
Lightning Magic Archer
Lightning Royal Recruits Dart Goblin Magic Archer
Lightning Dart Goblin Magic Archer Ram Rider
Lightning Knight Dart Goblin Magic Archer Mega Knight
Dart Goblin Lightning Magic Archer
Lightning Giant Skeleton
Royal Recruits Dart Goblin Mega Knight
Royal Recruits Dart Goblin Giant Skeleton Lightning Magic Archer
Dart Goblin Lightning Magic Archer
Lightning Royal Recruits Dart Goblin Giant Skeleton Magic Archer Mega Knight
Lightning Dart Goblin Mega Knight

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