My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Giant Skeleton Magic Archer Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Giant Skeleton Magic Archer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Clone Giant Skeleton
Giant Snowball
Royal Recruits Clone
Zap
Inferno Tower Clone
Barbarian Barrel
Knight Royal Recruits Inferno Tower Clone Giant Skeleton Magic Archer
The Log
Royal Recruits Clone Giant Skeleton
Earthquake
Inferno Tower Clone
Arrows
Royal Recruits Clone
Royal Delivery
Knight Royal Recruits Clone Giant Skeleton Magic Archer
Fireball
Inferno Tower Clone Magic Archer
Poison
Royal Recruits Inferno Tower Clone Magic Archer
Lightning
Knight Inferno Tower Magic Archer Archer Queen
Rocket
Inferno Tower Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Inferno Tower Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Clone Fireball Magic Archer Inferno Tower Archer Queen Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Clone Fireball Magic Archer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Magic Archer Archer Queen
Royal Recruits
Clone Magic Archer
Fireball
Knight Magic Archer Archer Queen
Inferno Tower
Clone
Giant Skeleton Royal Recruits Magic Archer
Giant Skeleton
Clone Magic Archer Archer Queen
Magic Archer
Knight Royal Recruits Fireball Clone Giant Skeleton
Archer Queen
Knight Fireball Giant Skeleton

Defense Synergies 3 3

Knight
Inferno Tower Magic Archer Archer Queen Fireball
Royal Recruits
Fireball
Knight Inferno Tower
Inferno Tower
Knight Fireball
Clone
Giant Skeleton
Magic Archer
Magic Archer
Knight Giant Skeleton
Archer Queen
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Fireball Inferno Tower Magic Archer
Inferno Tower Knight Royal Recruits
Inferno Tower Knight Royal Recruits Giant Skeleton
Royal Recruits Inferno Tower Knight
Royal Recruits Fireball Giant Skeleton
Fireball Magic Archer
Inferno Tower Fireball Magic Archer
Royal Recruits Fireball Inferno Tower Giant Skeleton Magic Archer
Inferno Tower Royal Recruits Archer Queen
Knight Royal Recruits Inferno Tower Giant Skeleton
Knight Royal Recruits Fireball Giant Skeleton Magic Archer
Inferno Tower Fireball Magic Archer
Royal Recruits Inferno Tower Knight Fireball Giant Skeleton
Fireball Royal Recruits Magic Archer
Royal Recruits Inferno Tower Knight
Inferno Tower Royal Recruits Fireball
Knight Royal Recruits Fireball Inferno Tower
Fireball Knight Royal Recruits Magic Archer
Knight Royal Recruits Fireball Giant Skeleton Magic Archer
Royal Recruits Inferno Tower
Royal Recruits Knight Fireball Giant Skeleton
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Fireball Inferno Tower Giant Skeleton
Fireball Knight Magic Archer
Royal Recruits Giant Skeleton Knight Inferno Tower
Royal Recruits Giant Skeleton Knight Fireball Inferno Tower
Royal Recruits Inferno Tower Giant Skeleton Knight
Fireball Magic Archer
Royal Recruits Knight Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Knight Royal Recruits
Royal Recruits Giant Skeleton Knight Fireball Inferno Tower Magic Archer
Royal Recruits Inferno Tower
Knight Royal Recruits Inferno Tower Giant Skeleton
Royal Recruits Fireball Giant Skeleton Archer Queen
Royal Recruits Giant Skeleton Knight Fireball Inferno Tower
Royal Recruits Fireball Magic Archer
Royal Recruits Inferno Tower Knight Fireball Giant Skeleton Magic Archer Archer Queen
Royal Recruits Fireball Inferno Tower Giant Skeleton Magic Archer Archer Queen
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Royal Recruits Giant Skeleton
Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
Knight Royal Recruits Fireball Giant Skeleton
Fireball Magic Archer
Fireball Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Fireball
Knight Royal Recruits Fireball Magic Archer
Fireball Magic Archer Archer Queen
Knight Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Royal Recruits Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball
Royal Recruits Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Giant Skeleton
Fireball Magic Archer
Royal Recruits Fireball Magic Archer
Fireball Magic Archer Archer Queen
Fireball
Fireball Knight Magic Archer
Fireball Magic Archer
Fireball Giant Skeleton Archer Queen
Royal Recruits Archer Queen
Royal Recruits Fireball Giant Skeleton Magic Archer Archer Queen
Fireball Magic Archer Archer Queen
Royal Recruits Fireball Giant Skeleton Magic Archer Archer Queen
Fireball

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