My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Valkyrie Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army
Giant Snowball
Royal Recruits Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Knight Royal Recruits Valkyrie Skeleton Army
The Log
Royal Recruits Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Royal Recruits Skeleton Army
Royal Delivery
Knight Royal Recruits Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Skeleton Army Baby Dragon
Poison
Royal Recruits Skeleton Army
Lightning
Knight Mini P.E.K.K.A Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Mini P.E.K.K.A Valkyrie Rocket Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Mini P.E.K.K.A Valkyrie Baby Dragon Rocket Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon
Royal Recruits
Mini P.E.K.K.A
Valkyrie Baby Dragon
Valkyrie
Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Rocket
Skeleton Army
Baby Dragon
Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A
Valkyrie Baby Dragon

Defense Synergies 0 10

Knight
Mini P.E.K.K.A Skeleton Army Baby Dragon
Royal Recruits
Skeleton Army
Mini P.E.K.K.A
Knight Valkyrie Skeleton Army Baby Dragon
Valkyrie
Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Rocket
Skeleton Army
Knight Royal Recruits Mini P.E.K.K.A
Baby Dragon
Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Royal Recruits Valkyrie Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Royal Recruits Valkyrie
Mini P.E.K.K.A Rocket Skeleton Army P.E.K.K.A Knight Royal Recruits Valkyrie
Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Valkyrie
Royal Recruits Mini P.E.K.K.A Valkyrie Rocket Skeleton Army P.E.K.K.A
Skeleton Army Valkyrie Baby Dragon
Rocket Baby Dragon
Rocket Royal Recruits Valkyrie Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Royal Recruits Skeleton Army
Knight Skeleton Army Royal Recruits Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Knight Royal Recruits Baby Dragon
Baby Dragon
Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Valkyrie Rocket
Valkyrie Rocket Skeleton Army Royal Recruits Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight
Rocket Skeleton Army Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Knight Royal Recruits Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Knight Royal Recruits Skeleton Army Baby Dragon
Valkyrie Baby Dragon Knight Royal Recruits
Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Royal Recruits Valkyrie Skeleton Army Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Knight Mini P.E.K.K.A Valkyrie Rocket Baby Dragon
Royal Recruits Skeleton Army P.E.K.K.A Knight Mini P.E.K.K.A Valkyrie Rocket
Royal Recruits Mini P.E.K.K.A Valkyrie Rocket Skeleton Army P.E.K.K.A Knight
Royal Recruits P.E.K.K.A Knight Mini P.E.K.K.A Valkyrie Skeleton Army
Rocket Baby Dragon
Royal Recruits Mini P.E.K.K.A Rocket Skeleton Army P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A P.E.K.K.A Knight Royal Recruits Valkyrie Skeleton Army
Royal Recruits Rocket P.E.K.K.A Knight Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon
Royal Recruits P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Royal Recruits Mini P.E.K.K.A Valkyrie
Royal Recruits Rocket Skeleton Army P.E.K.K.A Valkyrie
Royal Recruits Mini P.E.K.K.A Rocket Skeleton Army P.E.K.K.A Knight Valkyrie
Royal Recruits Valkyrie Skeleton Army Baby Dragon
Royal Recruits Skeleton Army Knight Mini P.E.K.K.A Valkyrie Rocket Baby Dragon P.E.K.K.A
Valkyrie Royal Recruits Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Knight Royal Recruits Valkyrie Rocket
Rocket Valkyrie Baby Dragon
Rocket Baby Dragon
Baby Dragon
Baby Dragon
Rocket Mini P.E.K.K.A
Rocket Knight Royal Recruits Valkyrie
Rocket Baby Dragon
Rocket Knight Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Royal Recruits Rocket Baby Dragon
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Baby Dragon
Rocket Valkyrie Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Royal Recruits Baby Dragon
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket
Mini P.E.K.K.A
Rocket
Rocket
P.E.K.K.A
Rocket
Royal Recruits Rocket Skeleton Army
Rocket Baby Dragon
Knight Mini P.E.K.K.A Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket
Royal Recruits P.E.K.K.A
Royal Recruits Rocket Baby Dragon
Rocket
Royal Recruits Rocket Baby Dragon
P.E.K.K.A
Rocket

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