My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Musketeer Dark Prince Prince Princess Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Dark Prince Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince Prince
Giant Snowball
Royal Recruits Musketeer Princess Little Prince
Zap
Dark Prince Prince Princess Little Prince
Barbarian Barrel
Knight Royal Recruits Musketeer Dark Prince Princess Little Prince
The Log
Royal Recruits Musketeer Dark Prince Prince Princess Little Prince
Earthquake
Arrows
Royal Recruits Princess Little Prince
Royal Delivery
Knight Royal Recruits Musketeer Dark Prince Prince Princess Mother Witch Little Prince
Fireball
Musketeer Princess Mother Witch Little Prince
Poison
Royal Recruits Musketeer Princess Mother Witch Little Prince
Lightning
Knight Musketeer Dark Prince Prince Mother Witch Little Prince
Rocket
Musketeer Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Dark Prince Prince Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Princess Little Prince Musketeer Dark Prince Mother Witch Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Princess Little Prince Musketeer

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Princess Prince Mother Witch Little Prince
Royal Recruits
Musketeer Princess
Musketeer
Knight Royal Recruits Dark Prince Prince
Dark Prince
Prince Musketeer Princess Mother Witch Little Prince
Prince
Dark Prince Knight Musketeer Princess Little Prince
Princess
Knight Royal Recruits Dark Prince Prince Mother Witch
Mother Witch
Knight Dark Prince Princess
Little Prince
Knight Dark Prince Prince

Defense Synergies 3 8

Knight
Musketeer Princess Little Prince Mother Witch
Royal Recruits
Princess
Musketeer
Knight Dark Prince
Dark Prince
Musketeer Prince Princess Mother Witch Little Prince
Prince
Dark Prince
Princess
Knight Royal Recruits Dark Prince Mother Witch
Mother Witch
Knight Dark Prince Princess
Little Prince
Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Musketeer
Knight Royal Recruits Musketeer Dark Prince Prince
Prince Knight Royal Recruits Musketeer Dark Prince
Royal Recruits Prince Knight Musketeer Dark Prince
Royal Recruits Dark Prince Prince Princess
Musketeer Dark Prince Mother Witch
Musketeer Princess Little Prince
Royal Recruits Musketeer
Royal Recruits Musketeer Prince Princess
Knight Royal Recruits Musketeer Dark Prince Prince Little Prince
Mother Witch Knight Royal Recruits Musketeer Dark Prince Princess
Musketeer Princess
Royal Recruits Prince Knight Musketeer Dark Prince
Royal Recruits Dark Prince Prince Princess
Royal Recruits Knight Prince
Royal Recruits Prince
Knight Royal Recruits Musketeer Dark Prince Prince
Knight Royal Recruits Musketeer Dark Prince Prince Little Prince
Knight Royal Recruits Musketeer Dark Prince Princess Mother Witch Little Prince
Royal Recruits Musketeer Prince
Royal Recruits Dark Prince Knight Musketeer Prince Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Dark Prince Prince
Knight Musketeer Prince
Royal Recruits Knight Musketeer Dark Prince Prince
Royal Recruits Dark Prince Prince Knight Musketeer
Royal Recruits Knight Musketeer Dark Prince Prince
Mother Witch Musketeer Princess
Royal Recruits Dark Prince Prince Knight Musketeer
Knight Royal Recruits Dark Prince Prince
Royal Recruits Knight Dark Prince Prince
Royal Recruits Musketeer
Knight Royal Recruits Musketeer Dark Prince Prince
Royal Recruits Dark Prince Prince
Royal Recruits Dark Prince Prince Knight
Royal Recruits Musketeer Princess
Royal Recruits Knight Musketeer Dark Prince Prince Little Prince
Royal Recruits Musketeer Dark Prince Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Royal Recruits Musketeer
Musketeer Princess
Knight Royal Recruits Musketeer Dark Prince Prince
Dark Prince
Mother Witch Musketeer Princess
Musketeer Princess
Princess
Musketeer Prince
Knight Royal Recruits Musketeer Dark Prince Prince Princess
Musketeer Princess
Knight Musketeer Princess
Musketeer Princess
Princess Musketeer Prince
Musketeer Princess
Royal Recruits Musketeer Princess
Musketeer Dark Prince Prince Princess
Princess Mother Witch Little Prince
Musketeer Prince
Princess
Musketeer Prince
Royal Recruits Musketeer
Mother Witch Dark Prince Princess Little Prince
Musketeer Princess
Musketeer Prince Princess
Musketeer
Musketeer Princess Mother Witch Little Prince
Musketeer
Musketeer
Princess
Prince
Princess
Royal Recruits Musketeer Dark Prince Prince Princess
Musketeer Princess
Knight Musketeer Dark Prince Prince Princess
Musketeer Princess
Royal Recruits Musketeer Dark Prince Prince
Royal Recruits Musketeer Princess
Musketeer Princess
Royal Recruits Musketeer Dark Prince Prince Princess Little Prince
Prince

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