My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Wizard Baby Dragon Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Miner Inferno Dragon
Giant Snowball
Royal Recruits Baby Dragon Witch Miner Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Knight Royal Recruits Wizard Witch
The Log
Royal Recruits Witch
Earthquake
Witch
Arrows
Royal Recruits Witch
Royal Delivery
Knight Royal Recruits Wizard Baby Dragon Witch Miner Inferno Dragon
Fireball
Wizard Baby Dragon Witch Inferno Dragon
Poison
Royal Recruits Wizard Witch
Lightning
Knight Wizard Baby Dragon Witch Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Baby Dragon Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Miner Baby Dragon Inferno Dragon Wizard Witch Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Miner Baby Dragon Inferno Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Wizard Witch Miner
Royal Recruits
Wizard
Knight Miner Mega Knight
Baby Dragon
Knight Witch Miner Inferno Dragon Mega Knight
Witch
Knight Baby Dragon Miner Mega Knight
Miner
Knight Wizard Baby Dragon Witch Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Baby Dragon Miner
Mega Knight
Inferno Dragon Wizard Baby Dragon Witch Miner

Defense Synergies 0 10

Knight
Wizard Baby Dragon Witch
Royal Recruits
Wizard
Knight Mega Knight
Baby Dragon
Knight Witch Inferno Dragon Mega Knight
Witch
Knight Baby Dragon Mega Knight
Miner
Mega Knight
Inferno Dragon
Baby Dragon Mega Knight
Mega Knight
Wizard Baby Dragon Witch Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Wizard Baby Dragon
Inferno Dragon Knight Royal Recruits Witch Mega Knight
Witch Mega Knight Knight Royal Recruits Inferno Dragon
Royal Recruits Witch Inferno Dragon Knight Mega Knight
Royal Recruits Mega Knight
Baby Dragon Mega Knight
Inferno Dragon Wizard Baby Dragon Witch
Royal Recruits Baby Dragon Mega Knight
Witch Inferno Dragon Royal Recruits
Knight Royal Recruits Miner Mega Knight
Witch Knight Royal Recruits Wizard Baby Dragon Mega Knight
Inferno Dragon Wizard Baby Dragon Witch
Royal Recruits Mega Knight Knight Wizard Witch
Wizard Mega Knight Royal Recruits Baby Dragon Witch
Royal Recruits Inferno Dragon Knight Mega Knight
Royal Recruits Inferno Dragon Mega Knight
Wizard Mega Knight Knight Royal Recruits Witch
Mega Knight Knight Royal Recruits Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Knight Royal Recruits Inferno Dragon Mega Knight
Royal Recruits Inferno Dragon
Royal Recruits Wizard Mega Knight Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mega Knight Witch
Knight Wizard Baby Dragon Miner Inferno Dragon Mega Knight
Royal Recruits Mega Knight Knight Witch
Royal Recruits Mega Knight Knight
Royal Recruits Knight Witch Inferno Dragon Mega Knight
Wizard Baby Dragon Witch
Royal Recruits Knight Witch
Mega Knight Knight Royal Recruits Inferno Dragon
Royal Recruits Mega Knight Knight Baby Dragon Witch Inferno Dragon
Royal Recruits Witch Inferno Dragon
Inferno Dragon Mega Knight Knight Royal Recruits Witch
Royal Recruits Mega Knight
Royal Recruits Mega Knight Knight Wizard Witch
Royal Recruits Wizard Baby Dragon Witch Mega Knight
Royal Recruits Witch Knight Baby Dragon Inferno Dragon
Mega Knight Royal Recruits Wizard Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Baby Dragon
Baby Dragon Miner
Baby Dragon Miner
Knight Royal Recruits
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Miner Wizard
Miner Knight Royal Recruits Wizard
Wizard Baby Dragon
Knight Baby Dragon Miner
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Royal Recruits Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Witch Miner Mega Knight
Baby Dragon Mega Knight
Wizard
Royal Recruits Baby Dragon
Wizard Baby Dragon Witch Mega Knight
Witch Inferno Dragon
Miner Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Miner Mega Knight
Miner Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Wizard Miner Mega Knight
Mega Knight
Wizard
Royal Recruits Witch
Wizard Baby Dragon Witch
Miner Knight Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Royal Recruits Mega Knight
Royal Recruits Baby Dragon Witch
Witch
Royal Recruits Baby Dragon Witch Miner Mega Knight
Inferno Dragon
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: