My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Electro Dragon X-Bow Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits X-Bow Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Electro Dragon
Zap
X-Bow
Barbarian Barrel
Knight Royal Recruits X-Bow
The Log
Royal Recruits X-Bow
Earthquake
X-Bow
Arrows
Royal Recruits
Royal Delivery
Knight Royal Recruits Electro Dragon Mother Witch
Fireball
Electro Dragon X-Bow Mother Witch
Poison
Royal Recruits Electro Dragon X-Bow Mother Witch
Lightning
Knight Electro Dragon X-Bow Mother Witch
Rocket
Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mother Witch Golden Knight Electro Dragon Lightning X-Bow Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Mother Witch Golden Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
X-Bow Electro Dragon The Log Mother Witch
Royal Recruits
Electro Dragon
Electro Dragon
Knight Royal Recruits Mother Witch
Lightning
X-Bow
Knight The Log Golden Knight
The Log
X-Bow Knight
Mother Witch
Knight Electro Dragon
Golden Knight
X-Bow

Defense Synergies 3 8

Knight
Electro Dragon X-Bow The Log Mother Witch
Royal Recruits
The Log
Electro Dragon
Knight The Log
Lightning
The Log
X-Bow
Knight The Log
The Log
X-Bow Knight Royal Recruits Electro Dragon Lightning Mother Witch Golden Knight
Mother Witch
Knight The Log Golden Knight
Golden Knight
The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Royal Recruits Electro Dragon X-Bow The Log Golden Knight
Knight Royal Recruits Electro Dragon X-Bow The Log
Knight Royal Recruits Electro Dragon Lightning
Royal Recruits Knight Electro Dragon
Lightning Royal Recruits X-Bow The Log
The Log Electro Dragon X-Bow Mother Witch
Lightning Electro Dragon X-Bow
Lightning Royal Recruits Electro Dragon X-Bow The Log Golden Knight
Royal Recruits X-Bow
Knight Royal Recruits
Mother Witch Knight Royal Recruits Electro Dragon X-Bow The Log
Electro Dragon
Royal Recruits Knight Electro Dragon Lightning X-Bow The Log
Royal Recruits Electro Dragon X-Bow The Log Golden Knight
Royal Recruits Knight X-Bow
Royal Recruits Lightning X-Bow The Log
Knight Royal Recruits Electro Dragon X-Bow
Knight Royal Recruits Electro Dragon X-Bow The Log Golden Knight
The Log Knight Royal Recruits Electro Dragon Mother Witch
Royal Recruits
Royal Recruits Knight Electro Dragon The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits X-Bow
Knight Electro Dragon Lightning X-Bow The Log
Royal Recruits Knight Electro Dragon Lightning The Log Golden Knight
Royal Recruits Lightning Knight X-Bow The Log
Royal Recruits Knight
Mother Witch Electro Dragon
Royal Recruits Knight Lightning
Knight Royal Recruits
Royal Recruits Electro Dragon Lightning Knight X-Bow The Log
Royal Recruits
Knight Royal Recruits Electro Dragon Golden Knight
Royal Recruits Lightning The Log
Royal Recruits Lightning Knight Golden Knight
Royal Recruits Electro Dragon
Royal Recruits Electro Dragon Knight Lightning X-Bow The Log Golden Knight
Royal Recruits Electro Dragon The Log Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Royal Recruits Electro Dragon X-Bow The Log Golden Knight
Electro Dragon X-Bow The Log Golden Knight
Lightning Electro Dragon X-Bow The Log
Lightning Knight Royal Recruits The Log
The Log
Mother Witch Electro Dragon
The Log
X-Bow The Log Electro Dragon Lightning
The Log Electro Dragon Lightning X-Bow Golden Knight
Lightning Electro Dragon X-Bow
Lightning Knight Royal Recruits Electro Dragon X-Bow The Log Golden Knight
Lightning Electro Dragon
Lightning Knight The Log Golden Knight
Lightning Electro Dragon X-Bow
Lightning X-Bow The Log
Lightning X-Bow Electro Dragon The Log Golden Knight
Lightning Royal Recruits Electro Dragon X-Bow The Log
Lightning
Lightning
Lightning Electro Dragon X-Bow The Log
Lightning Electro Dragon X-Bow The Log Mother Witch Golden Knight
Lightning X-Bow The Log
Lightning
Lightning X-Bow The Log
Lightning Royal Recruits Electro Dragon X-Bow The Log
The Log Mother Witch Electro Dragon
X-Bow The Log Electro Dragon Lightning Golden Knight
Lightning Electro Dragon X-Bow The Log Golden Knight
Lightning X-Bow The Log Golden Knight
Lightning Electro Dragon X-Bow Mother Witch
Electro Dragon Lightning
Lightning
Lightning Electro Dragon X-Bow The Log
Lightning Electro Dragon
Lightning The Log
Lightning Royal Recruits Electro Dragon X-Bow
Lightning Electro Dragon
The Log
Lightning Knight Electro Dragon
The Log Electro Dragon Lightning
Lightning
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits Lightning The Log Golden Knight
Electro Dragon Lightning
Electro Dragon Lightning Royal Recruits X-Bow The Log Golden Knight
Lightning Electro Dragon

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