My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Dark Prince Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Dark Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Dark Prince
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon Princess
Zap
Goblin Gang Skeleton Army Dark Prince Princess
Barbarian Barrel
Knight Goblin Gang Skeleton Army Dark Prince Princess Electro Wizard
The Log
Goblin Gang Skeleton Army Dark Prince Princess
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army Princess
Royal Delivery
Knight Goblin Gang Skeleton Army Baby Dragon Dark Prince Princess Electro Wizard
Fireball
Goblin Gang Skeleton Army Baby Dragon Princess Electro Wizard
Poison
Goblin Gang Skeleton Army Princess Electro Wizard
Lightning
Knight Baby Dragon Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Dark Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Skeleton Army Princess Baby Dragon Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Skeleton Army Princess

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Baby Dragon Princess Electro Wizard
Goblin Gang
Knight Baby Dragon Dark Prince Princess
Skeleton Army
Baby Dragon
Knight Goblin Gang Dark Prince Electro Wizard Mega Knight
Dark Prince
Goblin Gang Baby Dragon Princess Electro Wizard
Princess
Knight Goblin Gang Dark Prince Mega Knight
Electro Wizard
Knight Baby Dragon Dark Prince Mega Knight
Mega Knight
Baby Dragon Princess Electro Wizard

Defense Synergies 3 14

Knight
Goblin Gang Princess Electro Wizard Skeleton Army Baby Dragon
Goblin Gang
Knight Skeleton Army Dark Prince Princess Electro Wizard
Skeleton Army
Knight Goblin Gang Princess Electro Wizard
Baby Dragon
Knight Dark Prince Mega Knight
Dark Prince
Goblin Gang Baby Dragon Princess Electro Wizard
Princess
Knight Goblin Gang Skeleton Army Dark Prince Mega Knight
Electro Wizard
Knight Goblin Gang Skeleton Army Dark Prince Mega Knight
Mega Knight
Baby Dragon Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Electro Wizard
Skeleton Army Knight Goblin Gang Dark Prince Electro Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Knight Dark Prince Electro Wizard
Skeleton Army Knight Goblin Gang Dark Prince Electro Wizard Mega Knight
Skeleton Army Dark Prince Princess Mega Knight
Goblin Gang Skeleton Army Baby Dragon Dark Prince Electro Wizard Mega Knight
Electro Wizard Goblin Gang Baby Dragon Princess
Baby Dragon Electro Wizard Mega Knight
Goblin Gang Skeleton Army Princess
Knight Goblin Gang Skeleton Army Dark Prince Electro Wizard Mega Knight
Goblin Gang Skeleton Army Electro Wizard Knight Baby Dragon Dark Prince Princess Mega Knight
Goblin Gang Baby Dragon Princess Electro Wizard
Skeleton Army Mega Knight Knight Goblin Gang Dark Prince Electro Wizard
Skeleton Army Mega Knight Goblin Gang Baby Dragon Dark Prince Princess Electro Wizard
Skeleton Army Knight Goblin Gang Electro Wizard Mega Knight
Skeleton Army Goblin Gang Electro Wizard Mega Knight
Mega Knight Knight Goblin Gang Skeleton Army Dark Prince Electro Wizard
Mega Knight Knight Goblin Gang Skeleton Army Baby Dragon Dark Prince Electro Wizard
Baby Dragon Knight Dark Prince Princess Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Skeleton Army Dark Prince Mega Knight Knight Baby Dragon Electro Wizard
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Mega Knight Dark Prince Electro Wizard
Electro Wizard Knight Goblin Gang Baby Dragon Mega Knight
Goblin Gang Skeleton Army Mega Knight Knight Dark Prince Electro Wizard
Goblin Gang Skeleton Army Dark Prince Mega Knight Knight Electro Wizard
Knight Goblin Gang Skeleton Army Dark Prince Mega Knight
Goblin Gang Baby Dragon Princess Electro Wizard
Goblin Gang Skeleton Army Dark Prince Knight Electro Wizard
Mega Knight Knight Skeleton Army Dark Prince
Electro Wizard Mega Knight Knight Skeleton Army Baby Dragon Dark Prince
Goblin Gang Skeleton Army
Mega Knight Knight Dark Prince
Skeleton Army Mega Knight Dark Prince Electro Wizard
Skeleton Army Dark Prince Mega Knight Knight Goblin Gang
Skeleton Army Baby Dragon Princess Mega Knight
Goblin Gang Skeleton Army Electro Wizard Knight Baby Dragon Dark Prince
Mega Knight Baby Dragon Dark Prince Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Baby Dragon
Baby Dragon Princess Electro Wizard
Baby Dragon
Knight Dark Prince
Baby Dragon Dark Prince Mega Knight
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Goblin Gang Electro Wizard
Knight Dark Prince Princess Electro Wizard
Baby Dragon Princess
Knight Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Princess
Baby Dragon Princess Mega Knight
Baby Dragon Dark Prince Princess Electro Wizard Mega Knight
Baby Dragon Princess Mega Knight
Baby Dragon Mega Knight
Princess
Baby Dragon
Baby Dragon Dark Prince Princess Mega Knight
Baby Dragon Princess Electro Wizard
Baby Dragon Princess Mega Knight
Baby Dragon
Baby Dragon Princess Electro Wizard
Electro Wizard
Mega Knight
Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Goblin Gang Skeleton Army Dark Prince Princess
Baby Dragon Princess Electro Wizard
Knight Goblin Gang Baby Dragon Dark Prince Princess Electro Wizard Mega Knight
Baby Dragon Princess
Dark Prince Mega Knight
Goblin Gang Baby Dragon Princess Electro Wizard
Princess Electro Wizard
Baby Dragon Dark Prince Princess Electro Wizard Mega Knight
Mega Knight

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