My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Tombstone Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Skeleton Dragons Barbarians Tombstone Goblin Hut
Zap
Tombstone Goblin Hut
Barbarian Barrel
Knight Barbarians Tombstone Bomb Tower Goblin Hut
The Log
Barbarians Tombstone Mini P.E.K.K.A Goblin Hut
Earthquake
Barbarians Tombstone Bomb Tower Goblin Hut
Arrows
Skeleton Dragons Tombstone Goblin Hut
Royal Delivery
Knight Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Hut
Fireball
Skeleton Dragons Barbarians Tombstone Bomb Tower Goblin Hut
Poison
Skeleton Dragons Barbarians Tombstone Bomb Tower Goblin Hut
Lightning
Knight Skeleton Dragons Tombstone Mini P.E.K.K.A Bomb Tower Goblin Hut
Rocket
Barbarians Bomb Tower Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tombstone Skeleton Dragons Fireball Mini P.E.K.K.A Bomb Tower Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tombstone Skeleton Dragons Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Fireball Goblin Hut
Skeleton Dragons
Knight Mini P.E.K.K.A Goblin Hut
Barbarians
Tombstone
Fireball
Knight
Mini P.E.K.K.A
Skeleton Dragons Goblin Hut
Bomb Tower
Goblin Hut
Knight Skeleton Dragons Mini P.E.K.K.A

Defense Synergies 2 15

Knight
Skeleton Dragons Bomb Tower Fireball Mini P.E.K.K.A Goblin Hut
Skeleton Dragons
Knight Barbarians Tombstone Fireball Mini P.E.K.K.A Bomb Tower Goblin Hut
Barbarians
Skeleton Dragons
Tombstone
Skeleton Dragons Fireball
Fireball
Knight Skeleton Dragons Tombstone Mini P.E.K.K.A Bomb Tower Goblin Hut
Mini P.E.K.K.A
Knight Skeleton Dragons Fireball Bomb Tower Goblin Hut
Bomb Tower
Knight Skeleton Dragons Fireball Mini P.E.K.K.A
Goblin Hut
Knight Skeleton Dragons Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Tombstone Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Bomb Tower Knight Skeleton Dragons Tombstone Goblin Hut
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Knight Skeleton Dragons Tombstone
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Knight Skeleton Dragons Tombstone
Barbarians Tombstone Fireball Mini P.E.K.K.A Bomb Tower
Fireball Skeleton Dragons Bomb Tower
Skeleton Dragons Tombstone Fireball Bomb Tower Goblin Hut
Skeleton Dragons Barbarians Fireball Bomb Tower
Barbarians Mini P.E.K.K.A Tombstone Bomb Tower Goblin Hut
Knight Barbarians Mini P.E.K.K.A
Skeleton Dragons Barbarians Knight Tombstone Fireball Bomb Tower Goblin Hut
Skeleton Dragons Fireball Goblin Hut
Barbarians Tombstone Mini P.E.K.K.A Bomb Tower Goblin Hut Knight Skeleton Dragons Fireball
Fireball Bomb Tower Skeleton Dragons Barbarians Tombstone Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Knight Tombstone Bomb Tower Goblin Hut
Barbarians Bomb Tower Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Bomb Tower Knight Skeleton Dragons Tombstone Fireball Mini P.E.K.K.A Goblin Hut
Tombstone Fireball Bomb Tower Knight Skeleton Dragons Barbarians Goblin Hut
Bomb Tower Knight Skeleton Dragons Barbarians Tombstone Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut
Skeleton Dragons Knight Barbarians Fireball Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Tombstone Fireball Goblin Hut
Fireball Knight Skeleton Dragons Mini P.E.K.K.A Bomb Tower
Barbarians Tombstone Knight Mini P.E.K.K.A Bomb Tower Goblin Hut
Mini P.E.K.K.A Knight Barbarians Fireball
Barbarians Knight Tombstone Mini P.E.K.K.A Goblin Hut
Skeleton Dragons Fireball Bomb Tower Goblin Hut
Mini P.E.K.K.A Knight Barbarians Tombstone Fireball Bomb Tower Goblin Hut
Mini P.E.K.K.A Knight Barbarians Bomb Tower
Knight Skeleton Dragons Barbarians Tombstone Fireball Mini P.E.K.K.A Bomb Tower Goblin Hut
Skeleton Dragons Barbarians Tombstone Goblin Hut
Knight Barbarians Tombstone Mini P.E.K.K.A Bomb Tower Goblin Hut
Barbarians Fireball
Barbarians Mini P.E.K.K.A Knight Tombstone Fireball Bomb Tower
Skeleton Dragons Barbarians Fireball Bomb Tower
Barbarians Tombstone Goblin Hut Knight Skeleton Dragons Fireball Mini P.E.K.K.A Bomb Tower
Skeleton Dragons Barbarians Fireball Mini P.E.K.K.A Bomb Tower Goblin Hut
Tombstone Fireball Bomb Tower Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Fireball Goblin Hut
Knight Skeleton Dragons Barbarians Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball Mini P.E.K.K.A
Knight Skeleton Dragons Fireball
Fireball Skeleton Dragons
Knight Skeleton Dragons Fireball Goblin Hut
Skeleton Dragons Fireball
Skeleton Dragons Fireball Goblin Hut
Skeleton Dragons Fireball Goblin Hut
Skeleton Dragons Fireball Goblin Hut
Fireball
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Fireball Mini P.E.K.K.A
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Barbarians Fireball
Skeleton Dragons Fireball
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball Goblin Hut
Fireball Mini P.E.K.K.A
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Barbarians Tombstone Fireball Goblin Hut
Fireball Skeleton Dragons
Fireball
Fireball Knight Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Fireball Skeleton Dragons

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