My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Dart Goblin Flying Machine Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Flying Machine Phoenix Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Flying Machine Phoenix Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Phoenix
Giant Snowball
Skeleton Dragons Dart Goblin Flying Machine Clone
Zap
Dart Goblin Flying Machine Clone
Barbarian Barrel
Knight Dart Goblin Clone
The Log
Dart Goblin Clone
Earthquake
Clone
Arrows
Skeleton Dragons Dart Goblin Flying Machine Clone
Royal Delivery
Knight Skeleton Dragons Dart Goblin Flying Machine Clone Mother Witch
Fireball
Skeleton Dragons Dart Goblin Flying Machine Clone Mother Witch
Poison
Skeleton Dragons Dart Goblin Flying Machine Clone Phoenix Mother Witch
Lightning
Knight Skeleton Dragons Phoenix Mother Witch
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Clone Skeleton Dragons Flying Machine Phoenix Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Dart Goblin Clone Skeleton Dragons

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Dart Goblin Flying Machine Mother Witch
Skeleton Dragons
Knight Flying Machine Clone Mega Knight
Dart Goblin
Knight Mega Knight
Flying Machine
Knight Skeleton Dragons Clone Mega Knight
Clone
Skeleton Dragons Flying Machine Phoenix
Phoenix
Clone
Mother Witch
Knight Mega Knight
Mega Knight
Skeleton Dragons Dart Goblin Flying Machine Mother Witch

Defense Synergies 2 10

Knight
Skeleton Dragons Dart Goblin Flying Machine Phoenix Mother Witch
Skeleton Dragons
Knight Dart Goblin Mega Knight
Dart Goblin
Knight Skeleton Dragons Flying Machine Mother Witch Mega Knight
Flying Machine
Knight Dart Goblin Mega Knight
Clone
Phoenix
Knight
Mother Witch
Knight Dart Goblin Mega Knight
Mega Knight
Skeleton Dragons Dart Goblin Flying Machine Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Dart Goblin Flying Machine
Knight Skeleton Dragons Dart Goblin Flying Machine Phoenix Mega Knight
Mega Knight Knight Skeleton Dragons Dart Goblin
Knight Skeleton Dragons Dart Goblin Phoenix Mega Knight
Mega Knight
Skeleton Dragons Dart Goblin Flying Machine Mother Witch Mega Knight
Skeleton Dragons Dart Goblin Flying Machine Phoenix
Skeleton Dragons Dart Goblin Flying Machine Phoenix Mega Knight
Phoenix
Knight Dart Goblin Phoenix Mega Knight
Skeleton Dragons Dart Goblin Mother Witch Knight Flying Machine Mega Knight
Skeleton Dragons Dart Goblin Flying Machine Phoenix
Mega Knight Knight Skeleton Dragons Flying Machine
Mega Knight Skeleton Dragons Dart Goblin
Knight Phoenix Mega Knight
Mega Knight
Mega Knight Knight Skeleton Dragons
Mega Knight Knight Skeleton Dragons Dart Goblin Flying Machine
Knight Skeleton Dragons Dart Goblin Flying Machine Mother Witch Mega Knight
Dart Goblin Phoenix
Skeleton Dragons Mega Knight Knight Dart Goblin Flying Machine Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Knight Skeleton Dragons Flying Machine Phoenix Mega Knight
Mega Knight Knight
Mega Knight Knight Phoenix
Knight Phoenix Mega Knight
Skeleton Dragons Mother Witch Dart Goblin Flying Machine
Knight Dart Goblin Flying Machine Phoenix
Mega Knight Knight Phoenix
Mega Knight Knight Skeleton Dragons Flying Machine Phoenix
Skeleton Dragons Dart Goblin Phoenix
Mega Knight Knight Dart Goblin Flying Machine Phoenix
Mega Knight Phoenix
Mega Knight Knight
Skeleton Dragons Dart Goblin Flying Machine Mega Knight
Phoenix Knight Skeleton Dragons Dart Goblin Flying Machine
Mega Knight Skeleton Dragons Dart Goblin Flying Machine Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons Dart Goblin Flying Machine
Skeleton Dragons Dart Goblin Flying Machine
Skeleton Dragons Dart Goblin Flying Machine
Knight Skeleton Dragons Dart Goblin Flying Machine
Skeleton Dragons Mega Knight
Skeleton Dragons Mother Witch Dart Goblin Flying Machine
Skeleton Dragons Dart Goblin Flying Machine
Skeleton Dragons Dart Goblin Flying Machine
Skeleton Dragons Dart Goblin Flying Machine
Knight Skeleton Dragons Dart Goblin Flying Machine
Skeleton Dragons Dart Goblin Flying Machine
Flying Machine Knight Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin Flying Machine
Skeleton Dragons Dart Goblin Flying Machine
Skeleton Dragons Dart Goblin Flying Machine
Skeleton Dragons Dart Goblin Flying Machine Mega Knight
Skeleton Dragons
Skeleton Dragons Dart Goblin Flying Machine Mega Knight
Skeleton Dragons Dart Goblin Flying Machine Mother Witch Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons Flying Machine
Mother Witch Skeleton Dragons Mega Knight
Skeleton Dragons Dart Goblin Flying Machine
Skeleton Dragons Flying Machine Mega Knight
Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin Flying Machine Mother Witch
Skeleton Dragons Dart Goblin Flying Machine
Skeleton Dragons Dart Goblin Mega Knight
Skeleton Dragons
Mega Knight
Dart Goblin Flying Machine
Skeleton Dragons Dart Goblin Flying Machine
Knight Skeleton Dragons Dart Goblin Flying Machine Mega Knight
Skeleton Dragons Dart Goblin Flying Machine
Skeleton Dragons Dart Goblin Flying Machine Mega Knight
Skeleton Dragons Dart Goblin Flying Machine
Skeleton Dragons Dart Goblin Flying Machine
Dart Goblin Flying Machine Mega Knight
Skeleton Dragons Dart Goblin Mega Knight

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