My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Wizard Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince
Giant Snowball
Skeleton Dragons Guards Witch
Zap
Guards Dark Prince Witch
Barbarian Barrel
Knight Wizard Guards Dark Prince Witch
The Log
Guards Dark Prince Witch
Earthquake
Guards Witch
Arrows
Skeleton Dragons Guards Witch
Royal Delivery
Knight Skeleton Dragons Wizard Guards Dark Prince Witch P.E.K.K.A
Fireball
Skeleton Dragons Wizard Witch
Poison
Skeleton Dragons Wizard Guards Witch
Lightning
Knight Skeleton Dragons Wizard Dark Prince Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Skeleton Dragons Fireball Dark Prince Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Guards Skeleton Dragons Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Fireball Wizard Witch
Skeleton Dragons
Knight Dark Prince P.E.K.K.A
Fireball
Knight Dark Prince
Wizard
Knight Dark Prince P.E.K.K.A
Guards
Dark Prince
Skeleton Dragons Fireball Wizard Witch
Witch
Knight Dark Prince P.E.K.K.A
P.E.K.K.A
Skeleton Dragons Wizard Witch

Defense Synergies 1 13

Knight
Skeleton Dragons Fireball Wizard Witch
Skeleton Dragons
Knight Fireball Guards Dark Prince P.E.K.K.A
Fireball
Knight Skeleton Dragons Dark Prince
Wizard
Knight Guards Dark Prince P.E.K.K.A
Guards
Skeleton Dragons Wizard Witch
Dark Prince
Skeleton Dragons Fireball Wizard Witch
Witch
Knight Guards Dark Prince
P.E.K.K.A
Skeleton Dragons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Fireball Wizard
P.E.K.K.A Knight Skeleton Dragons Dark Prince Witch
Witch P.E.K.K.A Knight Skeleton Dragons Dark Prince
Witch P.E.K.K.A Knight Skeleton Dragons Guards Dark Prince
Fireball Dark Prince P.E.K.K.A
Fireball Skeleton Dragons Guards Dark Prince
Skeleton Dragons Fireball Wizard Witch
Skeleton Dragons Fireball P.E.K.K.A
Witch P.E.K.K.A
Knight Guards Dark Prince
Skeleton Dragons Guards Witch Knight Fireball Wizard Dark Prince
Skeleton Dragons Fireball Wizard Witch
P.E.K.K.A Knight Skeleton Dragons Fireball Wizard Guards Dark Prince Witch
Fireball Wizard Skeleton Dragons Guards Dark Prince Witch P.E.K.K.A
P.E.K.K.A Knight
Fireball P.E.K.K.A
Wizard Knight Skeleton Dragons Fireball Dark Prince Witch P.E.K.K.A
Fireball Knight Skeleton Dragons Wizard Guards Dark Prince Witch
Wizard Witch Knight Skeleton Dragons Fireball Guards Dark Prince
P.E.K.K.A
Skeleton Dragons Wizard Dark Prince Knight Fireball Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball Dark Prince Witch P.E.K.K.A
Fireball Knight Skeleton Dragons Wizard
Guards P.E.K.K.A Knight Dark Prince Witch
Guards Dark Prince P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Guards Dark Prince Witch
Skeleton Dragons Fireball Wizard Witch
Guards Dark Prince P.E.K.K.A Knight Fireball Witch
P.E.K.K.A Knight Dark Prince
P.E.K.K.A Knight Skeleton Dragons Fireball Dark Prince Witch
Witch P.E.K.K.A Skeleton Dragons Guards
P.E.K.K.A Knight Guards Dark Prince Witch
P.E.K.K.A Fireball Guards Dark Prince
Dark Prince P.E.K.K.A Knight Fireball Wizard Guards Witch
Wizard Skeleton Dragons Fireball Witch
Guards Witch Knight Skeleton Dragons Fireball Dark Prince P.E.K.K.A
Skeleton Dragons Fireball Wizard Dark Prince Witch P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Skeleton Dragons Guards
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Knight Skeleton Dragons Fireball Guards Dark Prince
Fireball Wizard Skeleton Dragons Dark Prince
Skeleton Dragons Fireball Wizard Witch
Skeleton Dragons Wizard Witch
Fireball Skeleton Dragons Wizard
Fireball Skeleton Dragons Wizard
Fireball Guards
Knight Skeleton Dragons Fireball Wizard Dark Prince
Fireball Skeleton Dragons Wizard
Knight Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball Wizard Witch
Skeleton Dragons Fireball Wizard
Fireball
Skeleton Dragons
Skeleton Dragons Fireball Wizard Dark Prince
Skeleton Dragons Fireball Wizard Witch
Skeleton Dragons Fireball
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball
Skeleton Dragons Fireball Wizard Dark Prince Witch
Witch
Fireball Skeleton Dragons Wizard Witch
Fireball Skeleton Dragons Wizard Witch
Fireball Skeleton Dragons
Skeleton Dragons Fireball Wizard Witch
Skeleton Dragons Fireball Wizard Guards Witch
Fireball
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball
P.E.K.K.A
Fireball Wizard
Fireball Guards Dark Prince Witch
Fireball Skeleton Dragons Wizard Witch
Fireball
Fireball Knight Skeleton Dragons Wizard Dark Prince
Skeleton Dragons Fireball Wizard
Fireball
Skeleton Dragons Dark Prince P.E.K.K.A
Skeleton Dragons Fireball Guards Witch
Skeleton Dragons Fireball Witch
Fireball Dark Prince Witch
P.E.K.K.A
Fireball Skeleton Dragons Wizard

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