My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Ice Golem Musketeer Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Ice Golem Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Skeleton Dragons Musketeer Guards Witch
Zap
Inferno Tower Guards Witch
Barbarian Barrel
Knight Musketeer Bomb Tower Inferno Tower Guards Witch
The Log
Musketeer Guards Witch
Earthquake
Bomb Tower Inferno Tower Guards Witch
Arrows
Skeleton Dragons Guards Witch
Royal Delivery
Knight Skeleton Dragons Musketeer Guards Witch
Fireball
Skeleton Dragons Musketeer Bomb Tower Inferno Tower Witch
Poison
Skeleton Dragons Musketeer Bomb Tower Inferno Tower Guards Witch
Lightning
Knight Skeleton Dragons Ice Golem Musketeer Bomb Tower Inferno Tower Witch
Rocket
Musketeer Bomb Tower Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Ice Golem Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Guards Skeleton Dragons Musketeer Bomb Tower Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Knight Guards Skeleton Dragons

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Musketeer Witch
Skeleton Dragons
Knight Ice Golem
Ice Golem
Musketeer Skeleton Dragons Witch
Musketeer
Knight Ice Golem
Bomb Tower
Inferno Tower
Guards
Witch
Knight Ice Golem

Defense Synergies 10 10

Knight
Skeleton Dragons Musketeer Bomb Tower Inferno Tower Witch
Skeleton Dragons
Knight Ice Golem Musketeer Bomb Tower Inferno Tower Guards
Ice Golem
Skeleton Dragons Musketeer Bomb Tower Inferno Tower Guards Witch
Musketeer
Knight Ice Golem Guards Skeleton Dragons Bomb Tower Inferno Tower
Bomb Tower
Knight Ice Golem Skeleton Dragons Musketeer
Inferno Tower
Knight Ice Golem Guards Skeleton Dragons Musketeer
Guards
Musketeer Inferno Tower Skeleton Dragons Ice Golem Witch
Witch
Knight Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Ice Golem Musketeer Inferno Tower
Bomb Tower Inferno Tower Knight Skeleton Dragons Musketeer Witch
Bomb Tower Inferno Tower Witch Knight Skeleton Dragons Musketeer
Bomb Tower Inferno Tower Witch Knight Skeleton Dragons Musketeer Guards
Bomb Tower
Skeleton Dragons Musketeer Bomb Tower Guards
Skeleton Dragons Musketeer Inferno Tower Bomb Tower Witch
Skeleton Dragons Ice Golem Musketeer Bomb Tower Inferno Tower
Inferno Tower Witch Musketeer Bomb Tower
Knight Guards Ice Golem Musketeer Inferno Tower
Skeleton Dragons Guards Witch Knight Ice Golem Musketeer Bomb Tower
Skeleton Dragons Musketeer Inferno Tower Witch
Bomb Tower Inferno Tower Knight Skeleton Dragons Musketeer Guards Witch
Bomb Tower Skeleton Dragons Guards Witch
Inferno Tower Knight Bomb Tower
Bomb Tower Inferno Tower
Bomb Tower Knight Skeleton Dragons Musketeer Inferno Tower Witch
Bomb Tower Knight Skeleton Dragons Musketeer Guards Witch
Bomb Tower Witch Knight Skeleton Dragons Ice Golem Musketeer Guards
Musketeer Bomb Tower Inferno Tower
Skeleton Dragons Knight Musketeer Bomb Tower Guards Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Ice Golem Inferno Tower Witch
Knight Skeleton Dragons Ice Golem Musketeer Bomb Tower
Guards Knight Ice Golem Musketeer Bomb Tower Inferno Tower Witch
Guards Knight Ice Golem Musketeer Inferno Tower
Inferno Tower Knight Musketeer Guards Witch
Skeleton Dragons Ice Golem Musketeer Bomb Tower Witch
Guards Knight Ice Golem Musketeer Bomb Tower Inferno Tower Witch
Inferno Tower Knight Bomb Tower
Knight Skeleton Dragons Ice Golem Bomb Tower Inferno Tower Witch
Inferno Tower Witch Skeleton Dragons Musketeer Guards
Knight Musketeer Bomb Tower Inferno Tower Guards Witch
Guards
Knight Ice Golem Bomb Tower Inferno Tower Guards Witch
Skeleton Dragons Musketeer Bomb Tower Witch
Inferno Tower Guards Witch Knight Skeleton Dragons Ice Golem Musketeer Bomb Tower
Skeleton Dragons Ice Golem Musketeer Bomb Tower Inferno Tower Witch
Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons Ice Golem Musketeer Guards
Skeleton Dragons Musketeer
Skeleton Dragons
Knight Skeleton Dragons Ice Golem Musketeer Guards
Skeleton Dragons
Skeleton Dragons Ice Golem Musketeer Witch
Skeleton Dragons Musketeer Witch
Skeleton Dragons Ice Golem
Skeleton Dragons
Musketeer Guards
Knight Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Knight Skeleton Dragons Ice Golem Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Ice Golem Musketeer
Skeleton Dragons Musketeer Witch
Skeleton Dragons Musketeer
Skeleton Dragons
Skeleton Dragons Musketeer
Skeleton Dragons Witch
Skeleton Dragons Musketeer
Skeleton Dragons
Musketeer
Skeleton Dragons Musketeer
Ice Golem Skeleton Dragons Witch
Witch
Skeleton Dragons Musketeer Witch
Skeleton Dragons Musketeer Witch
Skeleton Dragons Musketeer
Skeleton Dragons Ice Golem Musketeer Witch
Skeleton Dragons Musketeer Guards Witch
Skeleton Dragons Musketeer
Skeleton Dragons
Musketeer Guards Witch
Skeleton Dragons Musketeer Witch
Knight Skeleton Dragons Musketeer
Skeleton Dragons Ice Golem Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Guards Witch
Skeleton Dragons Musketeer Witch
Musketeer Witch
Skeleton Dragons

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