My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Suspicious Bush Goblin Cage Wizard Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Skeleton Dragons Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Goblin Cage Wizard
The Log
Suspicious Bush Goblin Cage
Earthquake
Goblin Cage
Arrows
Skeleton Dragons Suspicious Bush
Royal Delivery
Knight Skeleton Dragons Goblin Cage Wizard Inferno Dragon
Fireball
Skeleton Dragons Suspicious Bush Goblin Cage Wizard Inferno Dragon
Poison
Skeleton Dragons Suspicious Bush Goblin Cage Wizard
Lightning
Knight Skeleton Dragons Goblin Cage Wizard Inferno Dragon Monk
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Knight Void Skeleton Dragons Goblin Cage Inferno Dragon Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Knight Void Skeleton Dragons

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Wizard
Skeleton Dragons
Knight Goblin Cage Inferno Dragon
Suspicious Bush
Goblin Cage
Skeleton Dragons
Wizard
Knight
Void
Inferno Dragon
Skeleton Dragons
Monk

Defense Synergies 2 5

Knight
Skeleton Dragons Goblin Cage Wizard
Skeleton Dragons
Knight Goblin Cage Inferno Dragon
Suspicious Bush
Goblin Cage
Skeleton Dragons Knight Wizard Inferno Dragon
Wizard
Knight Goblin Cage
Void
Inferno Dragon
Skeleton Dragons Goblin Cage
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Goblin Cage Wizard Void
Inferno Dragon Knight Skeleton Dragons Goblin Cage Monk
Goblin Cage Knight Skeleton Dragons Void Inferno Dragon
Goblin Cage Inferno Dragon Knight Skeleton Dragons Monk
Goblin Cage Monk
Skeleton Dragons
Skeleton Dragons Inferno Dragon Goblin Cage Wizard Void
Skeleton Dragons Goblin Cage Void Monk
Inferno Dragon Goblin Cage
Knight
Skeleton Dragons Knight Wizard
Skeleton Dragons Inferno Dragon Wizard
Goblin Cage Knight Skeleton Dragons Wizard
Wizard Skeleton Dragons Goblin Cage
Inferno Dragon Knight Goblin Cage
Monk Goblin Cage Inferno Dragon
Wizard Knight Skeleton Dragons Goblin Cage
Goblin Cage Knight Skeleton Dragons Wizard
Goblin Cage Wizard Knight Skeleton Dragons Inferno Dragon
Goblin Cage Inferno Dragon
Skeleton Dragons Wizard Knight
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage Void
Void Knight Skeleton Dragons Wizard Inferno Dragon Monk
Knight Goblin Cage
Knight Goblin Cage Monk
Knight Goblin Cage Inferno Dragon
Skeleton Dragons Wizard Monk
Knight Goblin Cage Void
Knight Goblin Cage Inferno Dragon
Goblin Cage Void Knight Skeleton Dragons Inferno Dragon Monk
Skeleton Dragons Goblin Cage Inferno Dragon
Inferno Dragon Knight Goblin Cage
Monk Goblin Cage Void
Knight Goblin Cage Wizard
Wizard Skeleton Dragons Goblin Cage
Knight Skeleton Dragons Goblin Cage Inferno Dragon Monk
Skeleton Dragons Goblin Cage Wizard Inferno Dragon
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Skeleton Dragons Monk
Void Monk Skeleton Dragons
Skeleton Dragons Void
Knight Skeleton Dragons Void
Wizard Skeleton Dragons
Skeleton Dragons Wizard Monk
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Void Monk Skeleton Dragons Wizard
Void
Void Monk Knight Skeleton Dragons Wizard
Void Monk Skeleton Dragons Wizard
Knight Skeleton Dragons Void
Skeleton Dragons Void Monk
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Monk
Skeleton Dragons
Void Skeleton Dragons Wizard Monk
Skeleton Dragons Wizard Void Monk
Skeleton Dragons Void Monk
Skeleton Dragons Wizard Void
Void Monk
Skeleton Dragons Void Monk
Skeleton Dragons Wizard
Inferno Dragon
Void Skeleton Dragons Wizard Monk
Void Skeleton Dragons Wizard Monk
Void Skeleton Dragons
Skeleton Dragons Wizard Void
Skeleton Dragons Wizard Void
Void
Void Skeleton Dragons Wizard
Void Skeleton Dragons Monk
Wizard Monk
Void
Skeleton Dragons Wizard Monk
Void Knight Skeleton Dragons Wizard
Skeleton Dragons Wizard
Void Monk
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Void
Void Monk
Inferno Dragon
Skeleton Dragons Wizard Void Monk
Void

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