My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Tesla Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Skeleton Dragons Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Knight Tesla Goblin Barrel Skeleton Army Witch
The Log
Goblin Barrel Skeleton Army Witch
Earthquake
Tesla Goblin Barrel Skeleton Army Witch
Arrows
Skeleton Dragons Goblin Barrel Skeleton Army Witch
Royal Delivery
Knight Skeleton Dragons Goblin Barrel Skeleton Army Witch
Fireball
Skeleton Dragons Tesla Goblin Barrel Skeleton Army Witch
Poison
Skeleton Dragons Skeleton Army Witch
Lightning
Knight Skeleton Dragons Tesla Witch Monk
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Skeleton Army Skeleton Dragons Tesla Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Skeleton Army

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Goblin Barrel Witch The Log
Skeleton Dragons
Knight
Tesla
Goblin Barrel
Knight Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Knight
The Log
Knight
Monk

Defense Synergies 4 8

Knight
Skeleton Dragons Tesla Skeleton Army Witch The Log
Skeleton Dragons
Knight The Log Tesla Skeleton Army
Tesla
Knight The Log Skeleton Dragons Skeleton Army
Goblin Barrel
Skeleton Army
Knight Skeleton Dragons Tesla The Log
Witch
Knight The Log
The Log
Skeleton Dragons Tesla Knight Skeleton Army Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Tesla The Log
Skeleton Army Knight Skeleton Dragons Tesla Witch The Log Monk
Tesla Skeleton Army Witch Knight Skeleton Dragons
Tesla Skeleton Army Witch Knight Skeleton Dragons Monk
Skeleton Army The Log Monk
Skeleton Army The Log Skeleton Dragons Tesla
Skeleton Dragons Tesla Witch
Skeleton Dragons Tesla The Log Monk
Tesla Witch Skeleton Army
Knight Skeleton Army Tesla
Skeleton Dragons Skeleton Army Witch Knight Tesla The Log
Skeleton Dragons Tesla Witch
Tesla Skeleton Army Knight Skeleton Dragons Witch The Log
Skeleton Army Skeleton Dragons Tesla Witch The Log
Skeleton Army Knight Tesla
Skeleton Army Monk Tesla The Log
Tesla Knight Skeleton Dragons Skeleton Army Witch
Tesla Knight Skeleton Dragons Skeleton Army Witch The Log
Witch The Log Knight Skeleton Dragons Tesla
Tesla
Skeleton Dragons Skeleton Army Knight Tesla Witch The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Witch
Knight Skeleton Dragons Tesla The Log Monk
Skeleton Army Knight Witch The Log
Skeleton Army Knight Tesla The Log Monk
Knight Tesla Skeleton Army Witch
Skeleton Dragons Tesla Witch Monk
Skeleton Army Knight Tesla Witch
Knight Tesla Skeleton Army
Knight Skeleton Dragons Skeleton Army Witch The Log Monk
Witch Skeleton Dragons Tesla Skeleton Army
Knight Tesla Witch
Skeleton Army Monk The Log
Skeleton Army Knight Tesla Witch
Skeleton Dragons Tesla Skeleton Army Witch
Tesla Skeleton Army Witch Knight Skeleton Dragons The Log Monk
Skeleton Dragons Tesla Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons The Log Monk
Monk Skeleton Dragons The Log
Skeleton Dragons The Log
Knight Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons Witch Monk
Skeleton Dragons Witch The Log
The Log Skeleton Dragons
The Log Monk Skeleton Dragons
Monk Knight Skeleton Dragons The Log
Monk Skeleton Dragons
Knight Skeleton Dragons The Log
Skeleton Dragons Monk
Skeleton Dragons The Log
Skeleton Dragons Witch The Log
Skeleton Dragons The Log
Monk
Skeleton Dragons
Skeleton Dragons The Log Monk
Skeleton Dragons Witch The Log Monk
Skeleton Dragons The Log Monk
Skeleton Dragons
The Log Monk
Skeleton Dragons The Log Monk
The Log Skeleton Dragons Witch
Witch
The Log Skeleton Dragons Witch Monk
Skeleton Dragons Witch The Log Monk
Skeleton Dragons The Log
Skeleton Dragons Witch
Skeleton Dragons Witch
Skeleton Dragons The Log
Skeleton Dragons Monk
The Log Monk
Skeleton Army Witch
Skeleton Dragons Witch Monk
The Log
Knight Skeleton Dragons
The Log Skeleton Dragons
Monk
Skeleton Dragons
Skeleton Dragons Witch The Log
Skeleton Dragons Witch
Witch The Log Monk
Skeleton Dragons Monk

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