My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Valkyrie Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Dragons Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Knight Valkyrie Skeleton Army Electro Wizard Magic Archer
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Dragons Skeleton Army
Royal Delivery
Knight Skeleton Dragons Valkyrie Skeleton Army Electro Wizard Magic Archer
Fireball
Skeleton Dragons Skeleton Army Electro Wizard Magic Archer
Poison
Skeleton Dragons Skeleton Army Electro Wizard Magic Archer
Lightning
Knight Skeleton Dragons Valkyrie Electro Wizard Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Skeleton Dragons Valkyrie Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Skeleton Dragons

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons The Log Electro Wizard Magic Archer
Skeleton Dragons
Knight Valkyrie Mega Knight
Valkyrie
Skeleton Dragons Electro Wizard Magic Archer
Skeleton Army
The Log
Knight Magic Archer Mega Knight
Electro Wizard
Knight Valkyrie Magic Archer Mega Knight
Magic Archer
Knight Valkyrie The Log Electro Wizard Mega Knight
Mega Knight
Skeleton Dragons The Log Electro Wizard Magic Archer

Defense Synergies 4 18

Knight
Skeleton Dragons Electro Wizard Magic Archer Skeleton Army The Log
Skeleton Dragons
Knight The Log Valkyrie Skeleton Army Electro Wizard Mega Knight
Valkyrie
Skeleton Dragons The Log Electro Wizard Magic Archer
Skeleton Army
Knight Skeleton Dragons The Log Electro Wizard Magic Archer
The Log
Skeleton Dragons Knight Valkyrie Skeleton Army Electro Wizard Magic Archer Mega Knight
Electro Wizard
Knight Skeleton Dragons Valkyrie Skeleton Army The Log Magic Archer Mega Knight
Magic Archer
Knight Valkyrie Skeleton Army The Log Electro Wizard Mega Knight
Mega Knight
Skeleton Dragons The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Valkyrie The Log Electro Wizard Magic Archer
Skeleton Army Knight Skeleton Dragons Valkyrie The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Knight Skeleton Dragons Valkyrie Electro Wizard
Skeleton Army Knight Skeleton Dragons Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Skeleton Dragons Valkyrie Electro Wizard Magic Archer Mega Knight
Skeleton Dragons Electro Wizard Magic Archer
Skeleton Dragons Valkyrie The Log Electro Wizard Magic Archer Mega Knight
Skeleton Army
Knight Skeleton Army Valkyrie Electro Wizard Mega Knight
Skeleton Dragons Valkyrie Skeleton Army Electro Wizard Knight The Log Magic Archer Mega Knight
Skeleton Dragons Electro Wizard Magic Archer
Skeleton Army Mega Knight Knight Skeleton Dragons Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight Skeleton Dragons The Log Electro Wizard Magic Archer
Skeleton Army Knight Electro Wizard Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Mega Knight Knight Skeleton Dragons Valkyrie Skeleton Army Electro Wizard
Valkyrie Mega Knight Knight Skeleton Dragons Skeleton Army The Log Electro Wizard Magic Archer
Valkyrie The Log Knight Skeleton Dragons Electro Wizard Magic Archer Mega Knight
Electro Wizard
Skeleton Dragons Valkyrie Skeleton Army Mega Knight Knight The Log Electro Wizard
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Mega Knight Electro Wizard
Electro Wizard Knight Skeleton Dragons Valkyrie The Log Magic Archer Mega Knight
Skeleton Army Mega Knight Knight Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight Knight The Log Electro Wizard
Knight Valkyrie Skeleton Army Mega Knight
Skeleton Dragons Electro Wizard Magic Archer
Skeleton Army Knight Valkyrie Electro Wizard
Mega Knight Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Knight Skeleton Dragons Valkyrie Skeleton Army The Log Magic Archer
Skeleton Dragons Skeleton Army
Mega Knight Knight Valkyrie
Skeleton Army Mega Knight Valkyrie The Log Electro Wizard
Skeleton Army Mega Knight Knight Valkyrie
Skeleton Dragons Valkyrie Skeleton Army Magic Archer Mega Knight
Skeleton Army Electro Wizard Knight Skeleton Dragons Valkyrie The Log Magic Archer
Valkyrie Mega Knight Skeleton Dragons The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Skeleton Dragons Valkyrie The Log
Skeleton Dragons The Log Electro Wizard Magic Archer
Skeleton Dragons The Log Magic Archer
Knight Skeleton Dragons Valkyrie The Log
Skeleton Dragons Valkyrie The Log Magic Archer Mega Knight
Skeleton Dragons Magic Archer
Skeleton Dragons The Log Magic Archer
The Log Skeleton Dragons Magic Archer
The Log Skeleton Dragons
Electro Wizard
Knight Skeleton Dragons Valkyrie The Log Electro Wizard Magic Archer
Skeleton Dragons Magic Archer
Knight Skeleton Dragons The Log Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons The Log Magic Archer
Skeleton Dragons The Log Magic Archer
Magic Archer Skeleton Dragons The Log Mega Knight
Skeleton Dragons
Skeleton Dragons The Log Electro Wizard Magic Archer Mega Knight
Skeleton Dragons Valkyrie The Log Magic Archer Mega Knight
Skeleton Dragons The Log Magic Archer Mega Knight
Skeleton Dragons
The Log
Skeleton Dragons The Log
The Log Skeleton Dragons Valkyrie Magic Archer Mega Knight
The Log Skeleton Dragons Electro Wizard Magic Archer
Skeleton Dragons The Log Magic Archer Mega Knight
Skeleton Dragons The Log Magic Archer
Skeleton Dragons Electro Wizard Magic Archer
Electro Wizard Skeleton Dragons
Skeleton Dragons The Log Magic Archer Mega Knight
Skeleton Dragons Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Skeleton Army Magic Archer
Skeleton Dragons Electro Wizard Magic Archer
The Log
Knight Skeleton Dragons Valkyrie Electro Wizard Magic Archer Mega Knight
The Log Skeleton Dragons Magic Archer
Skeleton Dragons Mega Knight
Skeleton Dragons The Log Electro Wizard Magic Archer
Skeleton Dragons Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
Skeleton Dragons Mega Knight

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