My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Wizard Witch Giant Skeleton P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Dragons Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Knight Wizard Skeleton Army Witch Giant Skeleton
The Log
Skeleton Army Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Skeleton Dragons Skeleton Army Witch
Royal Delivery
Knight Skeleton Dragons Wizard Skeleton Army Witch Giant Skeleton P.E.K.K.A
Fireball
Skeleton Dragons Wizard Skeleton Army Witch
Poison
Skeleton Dragons Wizard Skeleton Army Witch
Lightning
Knight Skeleton Dragons Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Giant Skeleton P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Skeleton Dragons Wizard Witch Giant Skeleton P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Skeleton Army Skeleton Dragons Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Wizard Witch
Skeleton Dragons
Knight Giant Skeleton P.E.K.K.A Mega Knight
Wizard
Knight Giant Skeleton P.E.K.K.A Mega Knight
Skeleton Army
Witch
Knight Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton
Skeleton Dragons Wizard Witch
P.E.K.K.A
Skeleton Dragons Wizard Witch
Mega Knight
Skeleton Dragons Wizard Witch

Defense Synergies 1 13

Knight
Skeleton Dragons Wizard Skeleton Army Witch
Skeleton Dragons
Knight Skeleton Army P.E.K.K.A Mega Knight
Wizard
Knight Skeleton Army Giant Skeleton P.E.K.K.A Mega Knight
Skeleton Army
Knight Skeleton Dragons Wizard Giant Skeleton
Witch
Knight Giant Skeleton Mega Knight
Giant Skeleton
Wizard Skeleton Army Witch
P.E.K.K.A
Skeleton Dragons Wizard
Mega Knight
Skeleton Dragons Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Wizard
Skeleton Army P.E.K.K.A Knight Skeleton Dragons Witch Mega Knight
Skeleton Army Witch P.E.K.K.A Mega Knight Knight Skeleton Dragons Giant Skeleton
Skeleton Army Witch P.E.K.K.A Knight Skeleton Dragons Mega Knight
Skeleton Army Giant Skeleton P.E.K.K.A Mega Knight
Skeleton Army Skeleton Dragons Mega Knight
Skeleton Dragons Wizard Witch
Skeleton Dragons Giant Skeleton P.E.K.K.A Mega Knight
Witch P.E.K.K.A Skeleton Army
Knight Skeleton Army Giant Skeleton Mega Knight
Skeleton Dragons Skeleton Army Witch Knight Wizard Giant Skeleton Mega Knight
Skeleton Dragons Wizard Witch
Skeleton Army P.E.K.K.A Mega Knight Knight Skeleton Dragons Wizard Witch Giant Skeleton
Wizard Skeleton Army Mega Knight Skeleton Dragons Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Skeleton Dragons Skeleton Army Witch P.E.K.K.A
Mega Knight Knight Skeleton Dragons Wizard Skeleton Army Witch
Wizard Witch Knight Skeleton Dragons Giant Skeleton Mega Knight
P.E.K.K.A
Skeleton Dragons Wizard Skeleton Army Mega Knight Knight Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Witch Giant Skeleton P.E.K.K.A
Knight Skeleton Dragons Wizard Mega Knight
Skeleton Army Giant Skeleton P.E.K.K.A Mega Knight Knight Witch
Skeleton Army Giant Skeleton P.E.K.K.A Mega Knight Knight
Giant Skeleton P.E.K.K.A Knight Skeleton Army Witch Mega Knight
Skeleton Dragons Wizard Witch
Skeleton Army P.E.K.K.A Knight Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Knight Skeleton Army
Giant Skeleton P.E.K.K.A Mega Knight Knight Skeleton Dragons Skeleton Army Witch
Witch P.E.K.K.A Skeleton Dragons Skeleton Army
P.E.K.K.A Mega Knight Knight Witch Giant Skeleton
Skeleton Army P.E.K.K.A Mega Knight Giant Skeleton
Skeleton Army Giant Skeleton P.E.K.K.A Mega Knight Knight Wizard Witch
Wizard Skeleton Dragons Skeleton Army Witch Mega Knight
Skeleton Army Witch Knight Skeleton Dragons Giant Skeleton P.E.K.K.A
Mega Knight Skeleton Dragons Wizard Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons Giant Skeleton
Skeleton Dragons
Skeleton Dragons Giant Skeleton
Knight Skeleton Dragons Giant Skeleton
Wizard Skeleton Dragons Mega Knight
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Knight Skeleton Dragons Wizard
Skeleton Dragons Wizard
Knight Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons Wizard Witch Mega Knight
Skeleton Dragons Giant Skeleton Mega Knight
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Wizard Witch Mega Knight
Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch Mega Knight
Skeleton Dragons
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons
P.E.K.K.A Giant Skeleton Mega Knight
Wizard
Skeleton Army Witch
Skeleton Dragons Wizard Witch
Knight Skeleton Dragons Wizard Mega Knight
Skeleton Dragons Wizard
Giant Skeleton
Skeleton Dragons P.E.K.K.A Mega Knight
Skeleton Dragons Witch Giant Skeleton
Skeleton Dragons Witch
Witch Giant Skeleton Mega Knight
P.E.K.K.A
Skeleton Dragons Wizard Mega Knight

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