My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Mega Minion Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Mega Minion Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Dragons Mega Minion Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Knight Elite Barbarians Skeleton Army Electro Wizard
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Dragons Skeleton Army
Royal Delivery
Knight Skeleton Dragons Elite Barbarians Mega Minion Skeleton Army Electro Wizard
Fireball
Skeleton Dragons Elite Barbarians Mega Minion Skeleton Army Electro Wizard
Poison
Skeleton Dragons Mega Minion Skeleton Army Electro Wizard
Lightning
Knight Skeleton Dragons Elite Barbarians Mega Minion Electro Wizard Archer Queen
Rocket
Elite Barbarians Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mega Minion Skeleton Army Skeleton Dragons Electro Wizard Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Mega Minion Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Mega Minion Elite Barbarians The Log Electro Wizard Archer Queen
Skeleton Dragons
Knight
Elite Barbarians
Knight The Log
Mega Minion
Knight
Skeleton Army
The Log
Knight Elite Barbarians
Electro Wizard
Knight
Archer Queen
Knight

Defense Synergies 6 14

Knight
Skeleton Dragons Mega Minion Electro Wizard Archer Queen Skeleton Army The Log
Skeleton Dragons
Knight The Log Skeleton Army Electro Wizard
Elite Barbarians
Mega Minion The Log
Mega Minion
Knight Elite Barbarians Skeleton Army The Log Electro Wizard Archer Queen
Skeleton Army
Knight Skeleton Dragons Mega Minion The Log Electro Wizard Archer Queen
The Log
Skeleton Dragons Archer Queen Knight Elite Barbarians Mega Minion Skeleton Army Electro Wizard
Electro Wizard
Knight Skeleton Dragons Mega Minion Skeleton Army The Log
Archer Queen
Knight The Log Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Mega Minion The Log Electro Wizard
Elite Barbarians Skeleton Army Knight Skeleton Dragons Mega Minion The Log Electro Wizard
Skeleton Army Knight Skeleton Dragons Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Skeleton Army Knight Skeleton Dragons Mega Minion Electro Wizard
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Skeleton Dragons Mega Minion Electro Wizard
Skeleton Dragons Mega Minion Electro Wizard
Skeleton Dragons The Log Electro Wizard
Elite Barbarians Skeleton Army Archer Queen
Knight Elite Barbarians Skeleton Army Electro Wizard
Skeleton Dragons Skeleton Army Electro Wizard Knight Mega Minion The Log
Skeleton Dragons Mega Minion Electro Wizard
Skeleton Army Knight Skeleton Dragons Elite Barbarians The Log Electro Wizard
Skeleton Army Skeleton Dragons Mega Minion The Log Electro Wizard
Elite Barbarians Skeleton Army Knight Electro Wizard
Skeleton Army Elite Barbarians The Log Electro Wizard
Knight Skeleton Dragons Elite Barbarians Skeleton Army Electro Wizard
Knight Skeleton Dragons Elite Barbarians Mega Minion Skeleton Army The Log Electro Wizard
The Log Knight Skeleton Dragons Mega Minion Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Dragons Skeleton Army Knight Elite Barbarians The Log Electro Wizard
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Knight Skeleton Dragons Elite Barbarians Mega Minion The Log
Skeleton Army Knight Elite Barbarians The Log Electro Wizard
Skeleton Army Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians Skeleton Army
Skeleton Dragons Electro Wizard
Skeleton Army Knight Elite Barbarians Mega Minion Electro Wizard
Knight Elite Barbarians Skeleton Army
Electro Wizard Knight Skeleton Dragons Elite Barbarians Mega Minion Skeleton Army The Log
Skeleton Dragons Mega Minion Skeleton Army
Knight Elite Barbarians Mega Minion
Skeleton Army Elite Barbarians The Log Electro Wizard Archer Queen
Elite Barbarians Skeleton Army Knight
Skeleton Dragons Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Knight Skeleton Dragons Mega Minion The Log Archer Queen
Skeleton Dragons Elite Barbarians Mega Minion The Log Electro Wizard Archer Queen
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons The Log
Skeleton Dragons The Log Electro Wizard
Skeleton Dragons The Log
Knight Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons Mega Minion
Skeleton Dragons The Log
The Log Skeleton Dragons
The Log Skeleton Dragons
Elite Barbarians Electro Wizard
Knight Skeleton Dragons The Log Electro Wizard
Skeleton Dragons Archer Queen
Knight Skeleton Dragons Elite Barbarians The Log
Skeleton Dragons
Skeleton Dragons Elite Barbarians The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons
Skeleton Dragons Mega Minion The Log Electro Wizard
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons
The Log
Skeleton Dragons The Log
The Log Skeleton Dragons
Mega Minion
The Log Skeleton Dragons Electro Wizard
Skeleton Dragons The Log
Skeleton Dragons The Log
Elite Barbarians Skeleton Dragons Electro Wizard
Electro Wizard Skeleton Dragons Mega Minion
Elite Barbarians Mega Minion
Skeleton Dragons The Log
Skeleton Dragons Electro Wizard
The Log
Electro Wizard Skeleton Army
Skeleton Dragons Mega Minion Electro Wizard Archer Queen
The Log
Knight Skeleton Dragons Mega Minion Electro Wizard
The Log Skeleton Dragons
Archer Queen
Skeleton Dragons Elite Barbarians Mega Minion Archer Queen
Skeleton Dragons Elite Barbarians The Log Electro Wizard Archer Queen
Skeleton Dragons Electro Wizard Archer Queen
The Log Electro Wizard Archer Queen
Skeleton Dragons

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