My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel
Giant Snowball
Skeleton Barrel Goblin Barrel Witch
Zap
Skeleton Barrel Firecracker Goblin Barrel Witch
Barbarian Barrel
Knight Skeleton Barrel Firecracker Wizard Goblin Barrel Witch
The Log
Skeleton Barrel Firecracker Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Skeleton Barrel Firecracker Goblin Barrel Witch
Royal Delivery
Knight Skeleton Barrel Firecracker Wizard Goblin Barrel Witch
Fireball
Skeleton Barrel Firecracker Wizard Goblin Barrel Witch
Poison
Skeleton Barrel Firecracker Wizard Witch
Lightning
Knight Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Skeleton Barrel Firecracker Goblin Barrel Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Skeleton Barrel Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Firecracker Goblin Barrel Wizard Witch
Skeleton Barrel
Knight Firecracker Goblin Barrel Mirror Witch Mega Knight
Firecracker
Knight Skeleton Barrel Mirror Goblin Barrel Mega Knight
Wizard
Knight Mega Knight
Mirror
Goblin Barrel Skeleton Barrel Firecracker
Goblin Barrel
Knight Skeleton Barrel Mirror Firecracker Mega Knight
Witch
Knight Skeleton Barrel Mega Knight
Mega Knight
Skeleton Barrel Firecracker Wizard Goblin Barrel Witch

Defense Synergies 1 8

Knight
Firecracker Wizard Witch
Skeleton Barrel
Mega Knight
Firecracker
Knight Mirror Mega Knight
Wizard
Knight Mega Knight
Mirror
Firecracker Mega Knight
Goblin Barrel
Witch
Knight Mega Knight
Mega Knight
Skeleton Barrel Firecracker Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker Wizard
Knight Firecracker Witch Mega Knight
Witch Mega Knight Knight
Witch Knight Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Wizard Witch
Skeleton Barrel Mega Knight
Witch
Knight Firecracker Mega Knight
Witch Knight Firecracker Wizard Mega Knight
Firecracker Wizard Witch
Mega Knight Knight Wizard Witch
Wizard Mega Knight Firecracker Witch
Knight Mega Knight
Mega Knight
Wizard Mega Knight Knight Firecracker Witch
Mega Knight Knight Firecracker Wizard Witch
Wizard Witch Knight Firecracker Mega Knight
Wizard Mega Knight Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Knight Skeleton Barrel Firecracker Wizard Mega Knight
Mega Knight Knight Witch
Mega Knight Knight
Knight Witch Mega Knight
Firecracker Wizard Skeleton Barrel Witch
Knight Witch
Mega Knight Knight
Mega Knight Knight Firecracker Witch
Witch
Mega Knight Knight Witch
Mega Knight
Mega Knight Knight Wizard Witch
Wizard Firecracker Witch Mega Knight
Witch Knight Firecracker
Mega Knight Firecracker Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker
Firecracker Skeleton Barrel
Skeleton Barrel
Knight Skeleton Barrel Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Skeleton Barrel Witch
Firecracker Wizard Witch
Skeleton Barrel Firecracker Wizard
Skeleton Barrel Firecracker Wizard
Firecracker Knight Skeleton Barrel Wizard
Firecracker Wizard
Knight Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Wizard Witch
Skeleton Barrel Firecracker Wizard Mega Knight
Skeleton Barrel Firecracker Wizard Mega Knight
Skeleton Barrel Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Skeleton Barrel
Firecracker Wizard Witch Mega Knight
Witch
Firecracker Skeleton Barrel Wizard Witch
Skeleton Barrel Wizard Witch Mega Knight
Skeleton Barrel Firecracker
Firecracker Wizard Witch
Skeleton Barrel Firecracker Wizard Witch
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Skeleton Barrel Witch
Firecracker Wizard Witch
Knight Firecracker Wizard Mega Knight
Skeleton Barrel Firecracker Wizard
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Skeleton Barrel Firecracker Witch Mega Knight
Firecracker Wizard Mega Knight

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