My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Musketeer Bowler Golem Princess Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Inferno Dragon
Giant Snowball
Skeleton Barrel Musketeer Princess Inferno Dragon
Zap
Skeleton Barrel Princess Inferno Dragon
Barbarian Barrel
Knight Skeleton Barrel Musketeer Princess
The Log
Skeleton Barrel Musketeer Princess
Earthquake
Arrows
Skeleton Barrel Princess
Royal Delivery
Knight Skeleton Barrel Musketeer Bowler Princess Inferno Dragon
Fireball
Skeleton Barrel Musketeer Bowler Princess Inferno Dragon
Poison
Skeleton Barrel Musketeer Princess
Lightning
Knight Musketeer Bowler Inferno Dragon
Rocket
Musketeer Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Bowler Golem Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Princess Musketeer Inferno Dragon Bowler Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Barrel Princess Musketeer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Musketeer Princess
Skeleton Barrel
Knight Musketeer Bowler Golem Princess Inferno Dragon Mega Knight
Musketeer
Knight Skeleton Barrel Bowler Golem Mega Knight
Bowler
Skeleton Barrel Musketeer Princess
Golem
Skeleton Barrel Musketeer
Princess
Knight Skeleton Barrel Bowler Mega Knight
Inferno Dragon
Mega Knight Skeleton Barrel
Mega Knight
Inferno Dragon Skeleton Barrel Musketeer Princess

Defense Synergies 2 7

Knight
Musketeer Princess Bowler
Skeleton Barrel
Musketeer Mega Knight
Musketeer
Knight Skeleton Barrel Bowler Mega Knight
Bowler
Knight Musketeer
Golem
Princess
Knight Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Skeleton Barrel Musketeer Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Skeleton Barrel Musketeer
Inferno Dragon Knight Musketeer Mega Knight
Bowler Mega Knight Knight Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer Bowler Mega Knight
Bowler Princess Mega Knight
Bowler Musketeer Mega Knight
Musketeer Inferno Dragon Princess
Bowler Skeleton Barrel Musketeer Mega Knight
Inferno Dragon Musketeer Princess
Knight Musketeer Bowler Mega Knight
Knight Musketeer Bowler Princess Mega Knight
Musketeer Inferno Dragon Princess
Bowler Mega Knight Knight Musketeer
Bowler Mega Knight Princess
Inferno Dragon Knight Mega Knight
Bowler Inferno Dragon Mega Knight
Mega Knight Knight Musketeer Bowler
Mega Knight Knight Musketeer Bowler
Knight Musketeer Bowler Princess Inferno Dragon Mega Knight
Musketeer Inferno Dragon
Bowler Mega Knight Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Bowler
Knight Skeleton Barrel Musketeer Bowler Inferno Dragon Mega Knight
Mega Knight Knight Musketeer Bowler
Bowler Mega Knight Knight Musketeer
Knight Musketeer Bowler Inferno Dragon Mega Knight
Skeleton Barrel Musketeer Princess
Knight Musketeer Bowler
Mega Knight Knight Inferno Dragon
Mega Knight Knight Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Mega Knight Knight Musketeer Bowler
Mega Knight Bowler
Bowler Mega Knight Knight
Musketeer Bowler Princess Mega Knight
Knight Musketeer Bowler Inferno Dragon
Bowler Mega Knight Musketeer Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Knight Musketeer
Skeleton Barrel Musketeer Bowler Princess
Skeleton Barrel
Knight Skeleton Barrel Musketeer
Bowler Mega Knight
Skeleton Barrel Musketeer Princess
Musketeer Bowler Princess
Skeleton Barrel Bowler Princess
Skeleton Barrel
Musketeer Bowler
Knight Skeleton Barrel Musketeer Bowler Princess
Musketeer Princess
Knight Skeleton Barrel Musketeer Bowler Princess
Skeleton Barrel Musketeer Princess
Princess Skeleton Barrel Musketeer
Skeleton Barrel Musketeer Bowler Princess
Skeleton Barrel Musketeer Bowler Princess Mega Knight
Skeleton Barrel Musketeer Bowler Princess Mega Knight
Skeleton Barrel Bowler Princess Mega Knight
Musketeer Bowler Mega Knight
Princess
Musketeer Bowler
Skeleton Barrel Musketeer
Bowler Princess Mega Knight
Inferno Dragon
Skeleton Barrel Musketeer Bowler Princess
Skeleton Barrel Musketeer Bowler Princess Mega Knight
Skeleton Barrel Musketeer
Musketeer Princess
Skeleton Barrel Musketeer
Bowler
Musketeer Mega Knight
Princess
Mega Knight
Bowler Princess
Skeleton Barrel Musketeer Princess
Musketeer Princess
Knight Musketeer Bowler Princess Mega Knight
Skeleton Barrel Musketeer Bowler Princess
Musketeer Mega Knight
Musketeer Bowler Princess
Musketeer Princess
Skeleton Barrel Musketeer Bowler Princess Mega Knight

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