My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Tesla Bowler Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Skeleton Army
Giant Snowball
Skeleton Barrel Hog Rider Skeleton Army
Zap
Skeleton Barrel Skeleton Army
Barbarian Barrel
Knight Skeleton Barrel Tesla Skeleton Army Magic Archer
The Log
Skeleton Barrel Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Barrel Skeleton Army
Royal Delivery
Knight Skeleton Barrel Hog Rider Skeleton Army Bowler Magic Archer
Fireball
Skeleton Barrel Tesla Hog Rider Skeleton Army Bowler Magic Archer
Poison
Skeleton Barrel Skeleton Army Magic Archer
Lightning
Knight Tesla Bowler Magic Archer
Rocket
Hog Rider Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Skeleton Army Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Skeleton Army Tesla Hog Rider Magic Archer Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Barrel Skeleton Army Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Hog Rider Magic Archer
Skeleton Barrel
Knight Hog Rider Bowler Magic Archer Mega Knight
Tesla
Hog Rider
Knight Skeleton Barrel Bowler Magic Archer Mega Knight
Skeleton Army
Bowler
Skeleton Barrel Hog Rider Magic Archer
Magic Archer
Knight Skeleton Barrel Hog Rider Bowler Mega Knight
Mega Knight
Skeleton Barrel Hog Rider Magic Archer

Defense Synergies 2 8

Knight
Tesla Magic Archer Skeleton Army Bowler
Skeleton Barrel
Mega Knight
Tesla
Knight Skeleton Army Bowler Magic Archer
Hog Rider
Skeleton Army
Knight Tesla Magic Archer
Bowler
Knight Tesla
Magic Archer
Knight Tesla Skeleton Army Mega Knight
Mega Knight
Skeleton Barrel Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Skeleton Barrel Tesla Magic Archer
Skeleton Army Knight Tesla Mega Knight
Tesla Skeleton Army Bowler Mega Knight Knight
Tesla Skeleton Army Knight Bowler Mega Knight
Skeleton Army Bowler Mega Knight
Skeleton Army Bowler Tesla Magic Archer Mega Knight
Tesla Magic Archer
Bowler Skeleton Barrel Tesla Magic Archer Mega Knight
Tesla Skeleton Army
Knight Skeleton Army Tesla Bowler Mega Knight
Skeleton Army Knight Tesla Bowler Magic Archer Mega Knight
Tesla Magic Archer
Tesla Skeleton Army Bowler Mega Knight Knight
Skeleton Army Bowler Mega Knight Tesla Magic Archer
Skeleton Army Knight Tesla Mega Knight
Skeleton Army Tesla Bowler Mega Knight
Tesla Mega Knight Knight Skeleton Army Bowler
Tesla Mega Knight Knight Skeleton Army Bowler Magic Archer
Knight Tesla Bowler Magic Archer Mega Knight
Tesla
Skeleton Army Bowler Mega Knight Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Tesla Bowler
Knight Skeleton Barrel Tesla Bowler Magic Archer Mega Knight
Skeleton Army Mega Knight Knight Bowler
Skeleton Army Bowler Mega Knight Knight Tesla
Knight Tesla Skeleton Army Bowler Mega Knight
Skeleton Barrel Tesla Magic Archer
Skeleton Army Knight Tesla Bowler
Mega Knight Knight Tesla Skeleton Army
Mega Knight Knight Skeleton Army Magic Archer
Tesla Skeleton Army
Mega Knight Knight Tesla Bowler
Skeleton Army Mega Knight Bowler
Skeleton Army Bowler Mega Knight Knight Tesla
Tesla Skeleton Army Bowler Magic Archer Mega Knight
Tesla Skeleton Army Knight Bowler Magic Archer
Bowler Mega Knight Tesla Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Knight
Skeleton Barrel Bowler Magic Archer
Skeleton Barrel Magic Archer
Knight Skeleton Barrel
Bowler Magic Archer Mega Knight
Skeleton Barrel Magic Archer
Bowler Magic Archer
Skeleton Barrel Bowler Magic Archer
Skeleton Barrel
Bowler
Knight Skeleton Barrel Bowler Magic Archer
Magic Archer
Knight Skeleton Barrel Bowler Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Bowler Magic Archer
Magic Archer Skeleton Barrel Bowler Mega Knight
Skeleton Barrel Bowler Magic Archer Mega Knight
Skeleton Barrel Bowler Magic Archer Mega Knight
Bowler Magic Archer Mega Knight
Bowler
Skeleton Barrel
Bowler Magic Archer Mega Knight
Skeleton Barrel Bowler Magic Archer
Skeleton Barrel Bowler Magic Archer Mega Knight
Skeleton Barrel Magic Archer
Magic Archer
Skeleton Barrel
Bowler
Magic Archer Mega Knight
Magic Archer
Mega Knight
Bowler Magic Archer
Skeleton Barrel Skeleton Army Magic Archer
Magic Archer
Knight Bowler Magic Archer Mega Knight
Skeleton Barrel Bowler Magic Archer
Mega Knight
Bowler Magic Archer
Magic Archer
Skeleton Barrel Bowler Magic Archer Mega Knight

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