My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Wizard Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton Sparky
Giant Snowball
Skeleton Barrel Clone
Zap
Skeleton Barrel Clone Sparky
Barbarian Barrel
Knight Skeleton Barrel Wizard Clone Giant Skeleton Electro Wizard Sparky
The Log
Skeleton Barrel Clone Giant Skeleton Sparky
Earthquake
Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Knight Skeleton Barrel Wizard Clone Giant Skeleton Electro Wizard Sparky
Fireball
Skeleton Barrel Wizard Clone Electro Wizard Sparky
Poison
Skeleton Barrel Wizard Clone Electro Wizard Sparky
Lightning
Knight Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Clone Tornado Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Clone Tornado Electro Wizard Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Skeleton Barrel Clone Tornado

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Wizard Electro Wizard Sparky
Skeleton Barrel
Knight Clone Tornado Giant Skeleton Sparky
Wizard
Tornado Knight Giant Skeleton Sparky
Clone
Skeleton Barrel Giant Skeleton Electro Wizard Sparky
Tornado
Wizard Sparky Skeleton Barrel Giant Skeleton
Giant Skeleton
Clone Skeleton Barrel Wizard Tornado Electro Wizard Sparky
Electro Wizard
Knight Clone Giant Skeleton Sparky
Sparky
Tornado Knight Skeleton Barrel Wizard Clone Giant Skeleton Electro Wizard

Defense Synergies 3 9

Knight
Electro Wizard Wizard Tornado Sparky
Skeleton Barrel
Wizard
Tornado Knight Giant Skeleton Electro Wizard
Clone
Tornado
Wizard Sparky Knight Giant Skeleton Electro Wizard Sparky
Giant Skeleton
Wizard Tornado Electro Wizard
Electro Wizard
Knight Wizard Tornado Giant Skeleton
Sparky
Tornado Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Wizard Electro Wizard Sparky
Sparky Knight Electro Wizard
Tornado Sparky Knight Giant Skeleton Electro Wizard
Sparky Knight Electro Wizard
Tornado Giant Skeleton Sparky
Tornado Electro Wizard
Tornado Electro Wizard Wizard
Skeleton Barrel Giant Skeleton Electro Wizard Sparky
Sparky Tornado
Knight Tornado Giant Skeleton Electro Wizard Sparky
Electro Wizard Knight Wizard Tornado Giant Skeleton
Wizard Tornado Electro Wizard
Sparky Knight Wizard Giant Skeleton Electro Wizard
Wizard Sparky Tornado Electro Wizard
Sparky Knight Electro Wizard
Tornado Electro Wizard Sparky
Wizard Sparky Knight Tornado Electro Wizard
Knight Wizard Tornado Electro Wizard
Wizard Tornado Knight Giant Skeleton Electro Wizard
Sparky Tornado Electro Wizard
Wizard Knight Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton Electro Wizard Sparky
Electro Wizard Knight Skeleton Barrel Wizard
Giant Skeleton Knight Electro Wizard Sparky
Giant Skeleton Knight Tornado Electro Wizard Sparky
Giant Skeleton Knight Sparky
Wizard Skeleton Barrel Tornado Electro Wizard
Sparky Knight Giant Skeleton Electro Wizard
Giant Skeleton Knight Sparky
Giant Skeleton Electro Wizard Knight Tornado Sparky
Sparky
Knight Giant Skeleton Sparky
Tornado Giant Skeleton Electro Wizard
Giant Skeleton Knight Wizard Sparky
Wizard Sparky
Electro Wizard Sparky Knight Tornado Giant Skeleton
Wizard Giant Skeleton Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Giant Skeleton Sparky
Skeleton Barrel Tornado Electro Wizard
Skeleton Barrel Giant Skeleton Sparky
Knight Skeleton Barrel Giant Skeleton Sparky
Wizard Sparky
Wizard Skeleton Barrel Tornado
Wizard Tornado Sparky
Skeleton Barrel Wizard Tornado
Skeleton Barrel Wizard Tornado
Tornado Electro Wizard Sparky
Knight Skeleton Barrel Wizard Tornado Electro Wizard Sparky
Wizard Tornado
Knight Skeleton Barrel Sparky
Skeleton Barrel
Skeleton Barrel Sparky
Skeleton Barrel Wizard Sparky
Skeleton Barrel Wizard Sparky
Tornado Sparky
Sparky
Skeleton Barrel Wizard Electro Wizard Sparky
Skeleton Barrel Wizard Tornado
Giant Skeleton Sparky
Wizard Tornado
Tornado Sparky
Skeleton Barrel
Tornado Wizard Sparky
Skeleton Barrel Wizard Tornado Electro Wizard Sparky
Skeleton Barrel Wizard Tornado Sparky
Skeleton Barrel Tornado Sparky
Wizard Tornado Electro Wizard Sparky
Electro Wizard Skeleton Barrel Wizard
Sparky
Wizard Sparky
Electro Wizard Sparky
Giant Skeleton Sparky
Wizard Sparky
Skeleton Barrel Electro Wizard
Wizard Tornado Electro Wizard
Knight Wizard Electro Wizard Sparky
Skeleton Barrel Wizard
Tornado Giant Skeleton Sparky
Sparky
Tornado Giant Skeleton Electro Wizard Sparky
Tornado Electro Wizard
Skeleton Barrel Tornado Giant Skeleton Electro Wizard Sparky
Sparky
Wizard Sparky

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