My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Baby Dragon Electro Wizard Lava Hound Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Lava Hound Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Lava Hound Skeleton King
Giant Snowball
Clone Baby Dragon Lava Hound Skeleton King
Zap
Clone Lava Hound Skeleton King
Barbarian Barrel
Knight Tesla Clone Electro Wizard Skeleton King
The Log
Clone Skeleton King
Earthquake
Tesla Clone Skeleton King
Arrows
Clone Lava Hound Skeleton King
Royal Delivery
Knight Clone Baby Dragon Electro Wizard Lava Hound Skeleton King
Fireball
Tesla Clone Baby Dragon Electro Wizard Lava Hound Skeleton King
Poison
Clone Electro Wizard Lava Hound Skeleton King
Lightning
Knight Tesla Baby Dragon Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Clone Tesla Baby Dragon Electro Wizard Skeleton King Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Clone Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon The Log Electro Wizard
Tesla
Clone
Lava Hound Baby Dragon Electro Wizard
Baby Dragon
Knight Lava Hound Clone Electro Wizard
The Log
Knight
Electro Wizard
Knight Clone Baby Dragon
Lava Hound
Clone Baby Dragon
Skeleton King

Defense Synergies 3 7

Knight
Tesla Electro Wizard Baby Dragon The Log
Tesla
Knight The Log Baby Dragon Electro Wizard
Clone
Baby Dragon
Knight Tesla The Log Skeleton King
The Log
Tesla Knight Baby Dragon Electro Wizard
Electro Wizard
Knight Tesla The Log
Lava Hound
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Baby Dragon The Log Electro Wizard
Knight Tesla The Log Electro Wizard
Tesla Knight Electro Wizard
Tesla Knight Electro Wizard Skeleton King
The Log
The Log Tesla Baby Dragon Electro Wizard
Tesla Electro Wizard Baby Dragon
Tesla Baby Dragon The Log Electro Wizard
Tesla Skeleton King
Knight Tesla Electro Wizard
Electro Wizard Knight Tesla Baby Dragon The Log Skeleton King
Tesla Baby Dragon Electro Wizard
Tesla Knight The Log Electro Wizard
Tesla Baby Dragon The Log Electro Wizard Skeleton King
Knight Tesla Electro Wizard Skeleton King
Tesla The Log Electro Wizard
Tesla Knight Electro Wizard
Tesla Knight Baby Dragon The Log Electro Wizard
Baby Dragon The Log Knight Tesla Electro Wizard
Tesla Electro Wizard
Knight Tesla Baby Dragon The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Electro Wizard
Electro Wizard Knight Tesla Baby Dragon The Log
Knight The Log Electro Wizard
Knight Tesla The Log Electro Wizard
Knight Tesla
Tesla Baby Dragon Electro Wizard
Knight Tesla Electro Wizard
Knight Tesla
Electro Wizard Knight Baby Dragon The Log
Tesla
Knight Tesla
The Log Electro Wizard
Knight Tesla Skeleton King
Tesla Baby Dragon
Tesla Electro Wizard Knight Baby Dragon The Log Skeleton King
Tesla Baby Dragon The Log Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Knight The Log
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Electro Wizard
Knight The Log Electro Wizard
Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Electro Wizard
Electro Wizard
The Log
Electro Wizard
The Log
Electro Wizard
Baby Dragon Electro Wizard
The Log
Knight Baby Dragon Electro Wizard
The Log Baby Dragon Skeleton King
Baby Dragon The Log Electro Wizard Skeleton King
Electro Wizard
Baby Dragon The Log Electro Wizard

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