My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Dart Goblin Goblin Barrel Electro Dragon
Zap
Dart Goblin Goblin Barrel
Barbarian Barrel
Knight Tesla Dart Goblin Goblin Barrel
The Log
Dart Goblin Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Dart Goblin Goblin Barrel
Royal Delivery
Knight Dart Goblin Goblin Barrel Electro Dragon
Fireball
Tesla Dart Goblin Goblin Barrel Electro Dragon
Poison
Dart Goblin Electro Dragon
Lightning
Knight Tesla Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Dart Goblin Goblin Barrel Tornado Tesla Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Dart Goblin Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Goblin Barrel Electro Dragon The Log
Tesla
Dart Goblin
Knight Goblin Barrel Electro Dragon Golem The Log
Goblin Barrel
Knight Dart Goblin Golem
Tornado
Electro Dragon Golem The Log
Electro Dragon
Golem Knight Dart Goblin Tornado
Golem
Electro Dragon Dart Goblin Goblin Barrel Tornado The Log
The Log
Knight Dart Goblin Tornado Golem

Defense Synergies 4 10

Knight
Tesla Dart Goblin Electro Dragon Tornado The Log
Tesla
Knight The Log Dart Goblin Tornado
Dart Goblin
Knight Tesla Tornado Electro Dragon The Log
Goblin Barrel
Tornado
Knight Tesla Dart Goblin Electro Dragon The Log
Electro Dragon
Knight Dart Goblin Tornado The Log
Golem
The Log
Tesla Knight Dart Goblin Tornado Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin Electro Dragon The Log
Knight Tesla Dart Goblin Electro Dragon The Log
Tesla Tornado Knight Dart Goblin Electro Dragon
Tesla Knight Dart Goblin Electro Dragon
Tornado The Log
Tornado The Log Tesla Dart Goblin Electro Dragon
Tesla Dart Goblin Tornado Electro Dragon
Tesla Dart Goblin Electro Dragon The Log
Tesla Tornado
Knight Tornado Tesla Dart Goblin
Dart Goblin Knight Tesla Tornado Electro Dragon The Log
Tesla Dart Goblin Tornado Electro Dragon
Tesla Knight Electro Dragon The Log
Tesla Dart Goblin Tornado Electro Dragon The Log
Knight Tesla
Tornado Tesla The Log
Tesla Knight Tornado Electro Dragon
Tesla Knight Dart Goblin Tornado Electro Dragon The Log
Tornado The Log Knight Tesla Dart Goblin Electro Dragon
Tesla Dart Goblin Tornado
Knight Tesla Dart Goblin Electro Dragon The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Knight Tesla Electro Dragon The Log
Knight Electro Dragon The Log
Knight Tesla Tornado The Log
Knight Tesla
Tesla Dart Goblin Tornado Electro Dragon
Knight Tesla Dart Goblin
Knight Tesla
Electro Dragon Knight Tornado The Log
Tesla Dart Goblin
Knight Tesla Dart Goblin Electro Dragon
Tornado The Log
Knight Tesla
Tesla Dart Goblin Electro Dragon
Tesla Electro Dragon Knight Dart Goblin Tornado The Log
Tesla Dart Goblin Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Electro Dragon The Log
Dart Goblin Tornado Electro Dragon The Log
Dart Goblin Electro Dragon The Log
Knight Dart Goblin The Log
The Log
Dart Goblin Tornado Electro Dragon
Dart Goblin Tornado The Log
The Log Dart Goblin Tornado Electro Dragon
The Log Dart Goblin Tornado Electro Dragon
Tornado Electro Dragon
Knight Dart Goblin Tornado Electro Dragon The Log
Dart Goblin Tornado Electro Dragon
Knight Dart Goblin The Log
Dart Goblin Electro Dragon
Dart Goblin The Log
Dart Goblin Electro Dragon The Log
Dart Goblin Electro Dragon The Log
Tornado
Dart Goblin Electro Dragon The Log
Dart Goblin Tornado Electro Dragon The Log
The Log
Tornado
Tornado The Log
Electro Dragon The Log
Tornado The Log Electro Dragon
The Log Dart Goblin Tornado Electro Dragon
Tornado Electro Dragon The Log
Dart Goblin Tornado The Log
Dart Goblin Tornado Electro Dragon
Electro Dragon Dart Goblin
Dart Goblin Electro Dragon The Log
Electro Dragon
The Log
Dart Goblin Electro Dragon
Dart Goblin Tornado Electro Dragon
The Log
Knight Dart Goblin Electro Dragon
The Log Dart Goblin Electro Dragon
Tornado
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin Tornado The Log
Dart Goblin Tornado Electro Dragon
Electro Dragon Dart Goblin Tornado The Log
Dart Goblin Electro Dragon

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