My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Dart Goblin Hog Rider Guards Princess
Zap
Dart Goblin Guards Princess
Barbarian Barrel
Knight Tesla Dart Goblin Guards Princess
The Log
Dart Goblin Hog Rider Guards Princess
Earthquake
Tesla Hog Rider Guards
Arrows
Dart Goblin Guards Princess
Royal Delivery
Knight Dart Goblin Hog Rider Guards Princess
Fireball
Tesla Dart Goblin Hog Rider Princess
Poison
Dart Goblin Guards Princess
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Guards Tornado Princess Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Dart Goblin Guards Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Hog Rider Princess Fireball
Tesla
Dart Goblin
Knight Hog Rider Princess
Fireball
Hog Rider Tornado Knight Princess
Hog Rider
Knight Fireball Dart Goblin Guards Tornado Princess
Guards
Hog Rider
Tornado
Fireball Hog Rider Princess
Princess
Knight Dart Goblin Fireball Hog Rider Tornado

Defense Synergies 4 13

Knight
Tesla Dart Goblin Princess Fireball Tornado
Tesla
Knight Dart Goblin Fireball Guards Tornado Princess
Dart Goblin
Knight Tesla Guards Tornado Princess
Fireball
Tornado Knight Tesla Princess
Hog Rider
Guards
Tesla Dart Goblin Princess
Tornado
Fireball Knight Tesla Dart Goblin Princess
Princess
Knight Tesla Dart Goblin Fireball Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin Fireball
Knight Tesla Dart Goblin
Tesla Tornado Knight Dart Goblin
Tesla Knight Dart Goblin Guards
Fireball Tornado Princess
Fireball Tornado Tesla Dart Goblin Guards
Tesla Dart Goblin Tornado Fireball Princess
Tesla Dart Goblin Fireball
Tesla Tornado Princess
Knight Guards Tornado Tesla Dart Goblin
Dart Goblin Guards Knight Tesla Fireball Tornado Princess
Tesla Dart Goblin Fireball Tornado Princess
Tesla Knight Fireball Guards
Fireball Tesla Dart Goblin Guards Tornado Princess
Knight Tesla
Tornado Tesla Fireball
Tesla Knight Fireball Tornado
Tesla Fireball Knight Dart Goblin Guards Tornado
Tornado Knight Tesla Dart Goblin Fireball Guards Princess
Tesla Dart Goblin Tornado
Knight Tesla Dart Goblin Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Fireball
Fireball Knight Tesla
Guards Knight
Guards Knight Tesla Fireball Tornado
Knight Tesla Guards
Fireball Tesla Dart Goblin Tornado Princess
Guards Knight Tesla Dart Goblin Fireball
Knight Tesla
Knight Fireball Tornado
Tesla Dart Goblin Guards
Knight Tesla Dart Goblin Guards
Fireball Guards Tornado
Knight Tesla Fireball Guards
Tesla Dart Goblin Fireball Princess
Tesla Guards Knight Dart Goblin Fireball Tornado
Tesla Dart Goblin Fireball Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Dart Goblin Guards
Fireball Dart Goblin Tornado Princess
Dart Goblin Fireball
Knight Dart Goblin Fireball Guards
Fireball
Fireball Dart Goblin Tornado Princess
Dart Goblin Tornado Princess
Fireball Dart Goblin Tornado Princess
Fireball Dart Goblin Tornado
Fireball Guards Tornado
Knight Dart Goblin Fireball Tornado Princess
Fireball Dart Goblin Tornado Princess
Knight Dart Goblin Fireball Princess
Dart Goblin Fireball Princess
Princess Dart Goblin Fireball
Dart Goblin Fireball Princess
Dart Goblin Fireball Princess
Fireball Tornado
Dart Goblin Fireball Princess
Dart Goblin Fireball Tornado Princess
Fireball
Fireball Tornado Princess
Tornado
Fireball
Tornado Fireball Princess
Fireball Dart Goblin Tornado Princess
Fireball Tornado Princess
Fireball Dart Goblin Tornado
Dart Goblin Fireball Tornado Princess
Dart Goblin Fireball Guards
Fireball
Dart Goblin Fireball
Fireball Princess
Fireball Princess
Dart Goblin Fireball Guards Princess
Fireball Dart Goblin Tornado Princess
Fireball
Fireball Knight Dart Goblin Princess
Dart Goblin Fireball Princess
Fireball Tornado
Dart Goblin
Dart Goblin Fireball Guards Tornado Princess
Dart Goblin Fireball Tornado Princess
Dart Goblin Fireball Tornado Princess
Fireball Dart Goblin

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