My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Prince Inferno Dragon
Barbarian Barrel
Knight Tesla
The Log
Hog Rider Prince
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Prince Inferno Dragon
Fireball
Tesla Hog Rider Inferno Dragon
Poison
Lightning
Knight Tesla Prince Inferno Dragon
Rocket
Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tesla Fireball Hog Rider Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Tesla Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Fireball Prince The Log
Tesla
Fireball
Hog Rider Knight The Log Mega Knight
Hog Rider
Knight Fireball The Log Prince Mega Knight
Prince
Mega Knight Knight Hog Rider The Log
The Log
Hog Rider Knight Fireball Prince Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Fireball Hog Rider The Log

Defense Synergies 4 9

Knight
Tesla Fireball The Log
Tesla
Knight The Log Fireball Prince Inferno Dragon
Fireball
The Log Knight Tesla Mega Knight
Hog Rider
Prince
The Log Tesla
The Log
Tesla Fireball Prince Knight Inferno Dragon Mega Knight
Inferno Dragon
Tesla The Log Mega Knight
Mega Knight
Fireball The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log
Inferno Dragon Knight Tesla Prince The Log Mega Knight
Tesla Prince Mega Knight Knight Inferno Dragon
Tesla Prince Inferno Dragon Knight Mega Knight
Fireball Prince The Log Mega Knight
Fireball The Log Tesla Mega Knight
Tesla Inferno Dragon Fireball
Tesla Fireball The Log Mega Knight
Tesla Inferno Dragon Prince
Knight Tesla Prince Mega Knight
Knight Tesla Fireball The Log Mega Knight
Tesla Inferno Dragon Fireball
Tesla Prince Mega Knight Knight Fireball The Log
Fireball Mega Knight Tesla Prince The Log
Inferno Dragon Knight Tesla Prince Mega Knight
Tesla Fireball Prince The Log Inferno Dragon Mega Knight
Tesla Mega Knight Knight Fireball Prince
Tesla Fireball Mega Knight Knight Prince The Log
The Log Knight Tesla Fireball Inferno Dragon Mega Knight
Tesla Prince Inferno Dragon
Mega Knight Knight Tesla Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Fireball Prince
Fireball Knight Tesla Prince The Log Inferno Dragon Mega Knight
Mega Knight Knight Prince The Log
Prince Mega Knight Knight Tesla Fireball The Log
Knight Tesla Prince Inferno Dragon Mega Knight
Fireball Tesla
Prince Knight Tesla Fireball
Mega Knight Knight Tesla Prince Inferno Dragon
Mega Knight Knight Fireball Prince The Log Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Knight Tesla Prince
Mega Knight Fireball Prince The Log
Prince Mega Knight Knight Tesla Fireball
Tesla Fireball Mega Knight
Tesla Knight Fireball Prince The Log Inferno Dragon
Mega Knight Tesla Fireball The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball Prince The Log
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball Prince
Knight Fireball Prince The Log
Fireball
Knight Fireball The Log
Fireball
Fireball Prince The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball Prince The Log Mega Knight
Fireball The Log Mega Knight
Fireball Prince The Log Mega Knight
Fireball
Prince The Log
Fireball The Log
The Log Fireball Mega Knight
Inferno Dragon
Fireball The Log
Fireball Prince The Log Mega Knight
Fireball The Log
Fireball
Fireball
Fireball
Fireball The Log Mega Knight
Fireball
Prince Mega Knight
Fireball The Log
Fireball Prince
Fireball
The Log Fireball
Fireball Knight Prince Mega Knight
The Log Fireball
Fireball
Prince Mega Knight
Fireball The Log
Fireball
Fireball Prince The Log Mega Knight
Prince Inferno Dragon
Fireball Mega Knight

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