My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Dart Goblin Hog Rider Skeleton Army Witch
Zap
Dart Goblin Skeleton Army Witch
Barbarian Barrel
Knight Tesla Dart Goblin Skeleton Army Witch
The Log
Dart Goblin Hog Rider Skeleton Army Witch
Earthquake
Tesla Hog Rider Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch
Royal Delivery
Knight Dart Goblin Hog Rider Skeleton Army Witch
Fireball
Tesla Dart Goblin Hog Rider Skeleton Army Witch
Poison
Dart Goblin Skeleton Army Witch
Lightning
Knight Tesla Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Dart Goblin Skeleton Army Tesla Fireball Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Dart Goblin Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Hog Rider Fireball Witch The Log
Tesla
Dart Goblin
Knight Hog Rider The Log
Fireball
Hog Rider Knight The Log
Hog Rider
Knight Fireball The Log Dart Goblin Witch
Skeleton Army
Witch
Knight Hog Rider
The Log
Hog Rider Knight Dart Goblin Fireball

Defense Synergies 4 11

Knight
Tesla Dart Goblin Fireball Skeleton Army Witch The Log
Tesla
Knight The Log Dart Goblin Fireball Skeleton Army
Dart Goblin
Knight Tesla Skeleton Army The Log
Fireball
The Log Knight Tesla
Hog Rider
Skeleton Army
Knight Tesla Dart Goblin The Log
Witch
Knight The Log
The Log
Tesla Fireball Knight Dart Goblin Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin Fireball The Log
Skeleton Army Knight Tesla Dart Goblin Witch The Log
Tesla Skeleton Army Witch Knight Dart Goblin
Tesla Skeleton Army Witch Knight Dart Goblin
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Tesla Dart Goblin
Tesla Dart Goblin Fireball Witch
Tesla Dart Goblin Fireball The Log
Tesla Witch Skeleton Army
Knight Skeleton Army Tesla Dart Goblin
Dart Goblin Skeleton Army Witch Knight Tesla Fireball The Log
Tesla Dart Goblin Fireball Witch
Tesla Skeleton Army Knight Fireball Witch The Log
Fireball Skeleton Army Tesla Dart Goblin Witch The Log
Skeleton Army Knight Tesla
Skeleton Army Tesla Fireball The Log
Tesla Knight Fireball Skeleton Army Witch
Tesla Fireball Knight Dart Goblin Skeleton Army Witch The Log
Witch The Log Knight Tesla Dart Goblin Fireball
Tesla Dart Goblin
Skeleton Army Knight Tesla Dart Goblin Fireball Witch The Log
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Fireball Witch
Fireball Knight Tesla The Log
Skeleton Army Knight Witch The Log
Skeleton Army Knight Tesla Fireball The Log
Knight Tesla Skeleton Army Witch
Fireball Tesla Dart Goblin Witch
Skeleton Army Knight Tesla Dart Goblin Fireball Witch
Knight Tesla Skeleton Army
Knight Fireball Skeleton Army Witch The Log
Witch Tesla Dart Goblin Skeleton Army
Knight Tesla Dart Goblin Witch
Skeleton Army Fireball The Log
Skeleton Army Knight Tesla Fireball Witch
Tesla Dart Goblin Fireball Skeleton Army Witch
Tesla Skeleton Army Witch Knight Dart Goblin Fireball The Log
Tesla Dart Goblin Fireball Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Knight Dart Goblin Fireball The Log
Fireball The Log
Fireball Dart Goblin Witch
Dart Goblin Witch The Log
Fireball The Log Dart Goblin
Fireball The Log Dart Goblin
Fireball
Knight Dart Goblin Fireball The Log
Fireball Dart Goblin
Knight Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Witch The Log
Dart Goblin Fireball The Log
Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Dart Goblin Witch
Fireball Witch The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball The Log
Fireball
Fireball The Log
Dart Goblin Fireball Skeleton Army Witch
Fireball Dart Goblin Witch
The Log Fireball
Fireball Knight Dart Goblin
The Log Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball Witch The Log
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch The Log
Fireball Dart Goblin

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