My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Flying Machine Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Flying Machine Hog Rider
Zap
Flying Machine
Barbarian Barrel
Knight Tesla
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Flying Machine
Royal Delivery
Knight Mini P.E.K.K.A Flying Machine Hog Rider
Fireball
Tesla Flying Machine Hog Rider
Poison
Flying Machine
Lightning
Knight Tesla Mini P.E.K.K.A Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tesla Fireball Mini P.E.K.K.A Flying Machine Hog Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Tesla Fireball Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Fireball Flying Machine
Tesla
Fireball
Hog Rider Knight Mega Knight
Mini P.E.K.K.A
Hog Rider Mega Knight
Flying Machine
Knight Hog Rider Mega Knight
Hog Rider
Knight Fireball Mini P.E.K.K.A Flying Machine Mega Knight
Mega Knight
Fireball Mini P.E.K.K.A Flying Machine Hog Rider
Goblinstein

Defense Synergies 1 8

Knight
Tesla Fireball Mini P.E.K.K.A Flying Machine
Tesla
Knight Fireball Mini P.E.K.K.A
Fireball
Knight Tesla Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Knight Tesla Fireball
Flying Machine
Knight Mega Knight
Hog Rider
Mega Knight
Fireball Flying Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Flying Machine
Mini P.E.K.K.A Knight Tesla Flying Machine Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Knight
Tesla Mini P.E.K.K.A Knight Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Tesla Flying Machine Mega Knight
Tesla Fireball Flying Machine
Tesla Fireball Flying Machine Mega Knight
Tesla Mini P.E.K.K.A
Knight Tesla Mini P.E.K.K.A Mega Knight
Knight Tesla Fireball Flying Machine Mega Knight
Tesla Fireball Flying Machine
Tesla Mini P.E.K.K.A Mega Knight Knight Fireball Flying Machine
Fireball Mega Knight Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tesla Mega Knight
Tesla Fireball Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Knight Fireball Mini P.E.K.K.A
Tesla Fireball Mega Knight Knight Flying Machine
Knight Tesla Fireball Flying Machine Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Knight Tesla Fireball Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Tesla Fireball
Fireball Knight Tesla Mini P.E.K.K.A Flying Machine Mega Knight
Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Knight Tesla Fireball
Knight Tesla Mini P.E.K.K.A Mega Knight
Fireball Tesla Flying Machine
Mini P.E.K.K.A Knight Tesla Fireball Flying Machine
Mini P.E.K.K.A Mega Knight Knight Tesla
Mega Knight Knight Fireball Mini P.E.K.K.A Flying Machine
Tesla
Mega Knight Knight Tesla Mini P.E.K.K.A Flying Machine
Mega Knight Fireball
Mini P.E.K.K.A Mega Knight Knight Tesla Fireball
Tesla Fireball Flying Machine Mega Knight
Tesla Knight Fireball Mini P.E.K.K.A Flying Machine
Mega Knight Tesla Fireball Mini P.E.K.K.A Flying Machine
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Knight Fireball Flying Machine
Fireball Mega Knight
Fireball Flying Machine
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Mini P.E.K.K.A
Knight Fireball Flying Machine
Fireball Flying Machine
Flying Machine Knight Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Flying Machine Mega Knight
Fireball Flying Machine Mega Knight
Fireball Mega Knight
Fireball
Fireball Flying Machine
Fireball Mega Knight
Fireball Flying Machine
Fireball Flying Machine Mega Knight
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Knight Mini P.E.K.K.A Flying Machine Mega Knight
Fireball Flying Machine
Fireball
Flying Machine Mega Knight
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Mega Knight
Fireball Mega Knight

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