My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Tesla Guards
The Log
Firecracker Guards
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Guards
Fireball
Firecracker Tesla
Poison
Firecracker Guards
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Firecracker Guards Tesla Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball The Log
Firecracker
Knight Mega Knight
Tesla
Fireball
Knight The Log Mega Knight
Rage
Guards
The Log
The Log
Knight Fireball Guards Mega Knight
Mega Knight
Firecracker Fireball The Log

Defense Synergies 5 10

Knight
Firecracker Tesla Fireball The Log
Firecracker
Knight The Log Tesla Guards Mega Knight
Tesla
Knight The Log Firecracker Fireball Guards
Fireball
The Log Knight Tesla Mega Knight
Rage
Guards
Firecracker Tesla The Log
The Log
Firecracker Tesla Fireball Knight Guards Mega Knight
Mega Knight
Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball The Log
Knight Firecracker Tesla The Log Mega Knight
Tesla Mega Knight Knight
Tesla Knight Firecracker Guards Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Firecracker Tesla Guards Mega Knight
Tesla Firecracker Fireball
Tesla Fireball The Log Mega Knight
Tesla
Knight Guards Firecracker Tesla Mega Knight
Guards Knight Firecracker Tesla Fireball The Log Mega Knight
Tesla Firecracker Fireball
Tesla Mega Knight Knight Fireball Guards The Log
Fireball Mega Knight Firecracker Tesla Guards The Log
Knight Tesla Mega Knight
Tesla Fireball The Log Mega Knight
Tesla Mega Knight Knight Firecracker Fireball
Tesla Fireball Mega Knight Knight Firecracker Guards The Log
The Log Knight Firecracker Tesla Fireball Guards Mega Knight
Tesla
Mega Knight Knight Firecracker Tesla Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Tesla Fireball
Fireball Knight Firecracker Tesla The Log Mega Knight
Guards Mega Knight Knight The Log
Guards Mega Knight Knight Tesla Fireball The Log
Knight Tesla Guards Mega Knight
Firecracker Fireball Tesla
Guards Knight Tesla Fireball
Mega Knight Knight Tesla
Mega Knight Knight Firecracker Fireball The Log
Tesla Guards
Mega Knight Knight Tesla Guards
Mega Knight Fireball Guards The Log
Mega Knight Knight Tesla Fireball Guards
Firecracker Tesla Fireball Mega Knight
Tesla Guards Knight Firecracker Fireball The Log
Mega Knight Firecracker Tesla Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Guards The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball Guards The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Guards
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball The Log Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log
Fireball The Log Mega Knight
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball Guards
Fireball
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Fireball Guards
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball Guards The Log
Firecracker Fireball
Firecracker Fireball The Log Mega Knight
Fireball Firecracker Mega Knight

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