My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Knight Tesla Battle Ram Bandit Electro Wizard Magic Archer
The Log
Battle Ram Bandit
Earthquake
Tesla
Arrows
Royal Delivery
Knight Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Tesla Battle Ram Bandit Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Knight Tesla Battle Ram Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Bandit Tesla Fireball Battle Ram Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Bandit Tesla Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Fireball Electro Wizard Magic Archer
Tesla
Fireball
Knight Battle Ram Electro Wizard Magic Archer
Battle Ram
Knight Bandit Magic Archer Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Electro Wizard Magic Archer Battle Ram
Bandit
Battle Ram Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Knight Fireball Battle Ram Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Knight Fireball Bandit Electro Wizard

Defense Synergies 3 10

Knight
Tesla Electro Wizard Magic Archer Fireball
Tesla
Knight Fireball Electro Wizard Magic Archer
Fireball
Knight Tesla Bandit Electro Wizard
Battle Ram
P.E.K.K.A
Electro Wizard
Bandit
Fireball Electro Wizard Magic Archer
Electro Wizard
Knight Tesla Fireball P.E.K.K.A Bandit Magic Archer
Magic Archer
Knight Tesla Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Electro Wizard Magic Archer
P.E.K.K.A Knight Tesla Bandit Electro Wizard
Tesla P.E.K.K.A Knight Bandit Electro Wizard
Tesla P.E.K.K.A Knight Bandit Electro Wizard
Fireball P.E.K.K.A
Fireball Tesla Bandit Electro Wizard Magic Archer
Tesla Electro Wizard Fireball Magic Archer
Tesla Fireball P.E.K.K.A Bandit Electro Wizard Magic Archer
Tesla P.E.K.K.A
Knight Tesla Bandit Electro Wizard
Electro Wizard Knight Tesla Fireball Bandit Magic Archer
Tesla Fireball Electro Wizard Magic Archer
Tesla P.E.K.K.A Knight Fireball Bandit Electro Wizard
Fireball Tesla P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Knight Tesla Bandit Electro Wizard
Tesla Fireball P.E.K.K.A Bandit Electro Wizard
Tesla Knight Fireball P.E.K.K.A Electro Wizard
Tesla Fireball Knight Bandit Electro Wizard Magic Archer
Knight Tesla Fireball Bandit Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
Knight Tesla Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Knight Tesla Magic Archer
P.E.K.K.A Bandit Knight Electro Wizard
P.E.K.K.A Knight Tesla Fireball Bandit Electro Wizard
P.E.K.K.A Knight Tesla Bandit
Fireball Tesla Electro Wizard Magic Archer
P.E.K.K.A Knight Tesla Fireball Bandit Electro Wizard
P.E.K.K.A Knight Tesla
P.E.K.K.A Electro Wizard Knight Fireball Bandit Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Knight Tesla Fireball Bandit
Tesla Fireball Magic Archer
Tesla Electro Wizard Knight Fireball P.E.K.K.A Magic Archer
Tesla Fireball P.E.K.K.A Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Bandit
Fireball Bandit Electro Wizard Magic Archer
Fireball Bandit Magic Archer
Knight Fireball
Fireball Magic Archer
Fireball Magic Archer
Magic Archer
Fireball Magic Archer
Fireball Bandit
Fireball Electro Wizard
Knight Fireball Bandit Electro Wizard Magic Archer
Fireball Magic Archer
Knight Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Magic Archer Fireball Bandit
Fireball
Fireball Bandit Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Bandit Electro Wizard Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball Bandit Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball Magic Archer
Electro Wizard Fireball Bandit Magic Archer
Fireball Electro Wizard Magic Archer
Fireball
Fireball Knight Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Bandit Electro Wizard Magic Archer
P.E.K.K.A
Fireball

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