My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Golem Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch
Giant Snowball
Skeleton Army Night Witch
Zap
Skeleton Army Night Witch
Barbarian Barrel
Knight Tesla Skeleton Army Magic Archer Night Witch
The Log
Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Knight Skeleton Army Magic Archer Night Witch
Fireball
Tesla Skeleton Army Magic Archer Night Witch
Poison
Skeleton Army Magic Archer Night Witch
Lightning
Knight Tesla Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Tornado Tesla Fireball Magic Archer Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Army Tornado Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Magic Archer Night Witch
Tesla
Fireball
Tornado Golem Knight Magic Archer
Skeleton Army
Tornado
Fireball Magic Archer Golem Night Witch
Golem
Fireball Night Witch Tornado Magic Archer
Magic Archer
Tornado Knight Fireball Golem
Night Witch
Golem Knight Tornado

Defense Synergies 4 11

Knight
Tesla Magic Archer Fireball Skeleton Army Tornado Night Witch
Tesla
Knight Fireball Skeleton Army Tornado Magic Archer Night Witch
Fireball
Tornado Knight Tesla
Skeleton Army
Knight Tesla Magic Archer
Tornado
Fireball Magic Archer Knight Tesla
Golem
Magic Archer
Knight Tornado Tesla Skeleton Army Night Witch
Night Witch
Knight Tesla Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Magic Archer
Skeleton Army Knight Tesla Night Witch
Tesla Skeleton Army Tornado Knight Night Witch
Tesla Skeleton Army Night Witch Knight
Fireball Skeleton Army Tornado
Fireball Skeleton Army Tornado Tesla Magic Archer Night Witch
Tesla Tornado Fireball Magic Archer Night Witch
Tesla Fireball Magic Archer
Tesla Skeleton Army Tornado Night Witch
Knight Skeleton Army Tornado Tesla Night Witch
Skeleton Army Knight Tesla Fireball Tornado Magic Archer Night Witch
Tesla Fireball Tornado Magic Archer Night Witch
Tesla Skeleton Army Night Witch Knight Fireball
Fireball Skeleton Army Tesla Tornado Magic Archer Night Witch
Skeleton Army Knight Tesla
Skeleton Army Tornado Tesla Fireball
Tesla Knight Fireball Skeleton Army Tornado Night Witch
Tesla Fireball Knight Skeleton Army Tornado Magic Archer Night Witch
Tornado Knight Tesla Fireball Magic Archer
Tesla Tornado
Skeleton Army Knight Tesla Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Fireball
Fireball Knight Tesla Magic Archer
Skeleton Army Knight
Skeleton Army Knight Tesla Fireball Tornado Night Witch
Knight Tesla Skeleton Army Night Witch
Fireball Tesla Tornado Magic Archer
Skeleton Army Knight Tesla Fireball Night Witch
Knight Tesla Skeleton Army
Knight Fireball Skeleton Army Tornado Magic Archer
Tesla Skeleton Army
Knight Tesla
Skeleton Army Fireball Tornado
Skeleton Army Knight Tesla Fireball Night Witch
Tesla Fireball Skeleton Army Magic Archer
Tesla Skeleton Army Knight Fireball Tornado Magic Archer Night Witch
Tesla Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Tornado Magic Archer
Fireball Magic Archer
Knight Fireball
Fireball Magic Archer
Fireball Tornado Magic Archer
Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado
Fireball Tornado Night Witch
Knight Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball Tornado
Night Witch
Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer Night Witch
Fireball Tornado
Tornado
Fireball
Tornado Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer Night Witch
Fireball
Fireball Night Witch
Fireball Magic Archer Night Witch
Fireball Magic Archer
Fireball Magic Archer
Fireball Skeleton Army Magic Archer Night Witch
Fireball Tornado Magic Archer
Fireball
Fireball Knight Magic Archer
Fireball Magic Archer
Fireball Tornado
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer

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