My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Knight Tesla Valkyrie Goblin Barrel
The Log
Hog Rider Goblin Barrel
Earthquake
Tesla Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Valkyrie Hog Rider Goblin Barrel
Fireball
Tesla Hog Rider Goblin Barrel
Poison
Lightning
Knight Tesla Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Tesla Fireball Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Barrel Tesla

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Barrel Fireball The Log
Tesla
Fireball
Hog Rider Knight The Log Mega Knight
Valkyrie
Hog Rider Goblin Barrel
Hog Rider
Knight Fireball Valkyrie The Log Goblin Barrel Mega Knight
Goblin Barrel
Knight Valkyrie Hog Rider Mega Knight
The Log
Hog Rider Knight Fireball Mega Knight
Mega Knight
Fireball Hog Rider Goblin Barrel The Log

Defense Synergies 3 8

Knight
Tesla Fireball The Log
Tesla
Knight The Log Fireball Valkyrie
Fireball
The Log Knight Tesla Valkyrie Mega Knight
Valkyrie
Tesla Fireball The Log
Hog Rider
Goblin Barrel
The Log
Tesla Fireball Knight Valkyrie Mega Knight
Mega Knight
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Valkyrie The Log
Knight Tesla Valkyrie The Log Mega Knight
Tesla Mega Knight Knight Valkyrie
Tesla Knight Valkyrie Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Tesla Valkyrie Mega Knight
Tesla Fireball
Tesla Fireball Valkyrie The Log Mega Knight
Tesla
Knight Tesla Valkyrie Mega Knight
Valkyrie Knight Tesla Fireball The Log Mega Knight
Tesla Fireball
Tesla Mega Knight Knight Fireball Valkyrie The Log
Fireball Valkyrie Mega Knight Tesla The Log
Knight Tesla Mega Knight
Tesla Fireball The Log Mega Knight
Tesla Mega Knight Knight Fireball Valkyrie
Tesla Fireball Mega Knight Knight Valkyrie The Log
Valkyrie The Log Knight Tesla Fireball Mega Knight
Tesla
Valkyrie Mega Knight Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Tesla Fireball
Fireball Knight Tesla Valkyrie The Log Mega Knight
Mega Knight Knight Valkyrie The Log
Valkyrie Mega Knight Knight Tesla Fireball The Log
Knight Tesla Valkyrie Mega Knight
Fireball Tesla
Knight Tesla Fireball Valkyrie
Mega Knight Knight Tesla Valkyrie
Mega Knight Knight Fireball Valkyrie The Log
Tesla
Mega Knight Knight Tesla Valkyrie
Mega Knight Fireball Valkyrie The Log
Mega Knight Knight Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Mega Knight
Tesla Knight Fireball Valkyrie The Log
Valkyrie Mega Knight Tesla Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie The Log
Fireball The Log
Fireball The Log
Knight Fireball Valkyrie The Log
Fireball Valkyrie The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball
Knight Fireball Valkyrie The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Mega Knight
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Fireball
Fireball
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball
The Log Fireball
Fireball Knight Valkyrie Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight

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