My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch Princess
Zap
Bats Witch Princess
Barbarian Barrel
Knight Tesla Witch Princess
The Log
Witch Princess
Earthquake
Tesla Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Knight Witch P.E.K.K.A Princess
Fireball
Tesla Witch Princess
Poison
Bats Witch Princess
Lightning
Knight Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Princess Tesla Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Princess

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight P.E.K.K.A
Knight
Bats Princess Fireball Witch The Log
Tesla
Fireball
Knight The Log Princess
Witch
Knight P.E.K.K.A
P.E.K.K.A
Bats Witch The Log Princess
The Log
Knight Fireball P.E.K.K.A Princess
Princess
Knight Fireball P.E.K.K.A The Log

Defense Synergies 6 12

Bats
Knight Tesla P.E.K.K.A The Log
Knight
Bats Tesla Princess Fireball Witch The Log
Tesla
Knight The Log Bats Fireball Princess
Fireball
The Log Knight Tesla Princess
Witch
Knight The Log
P.E.K.K.A
The Log Bats Princess
The Log
Tesla Fireball P.E.K.K.A Bats Knight Witch Princess
Princess
Knight Tesla Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log
P.E.K.K.A Bats Knight Tesla Witch The Log
Tesla Witch P.E.K.K.A Bats Knight
Tesla Witch P.E.K.K.A Bats Knight
Fireball P.E.K.K.A The Log Princess
Fireball The Log Bats Tesla
Bats Tesla Fireball Witch Princess
Tesla Fireball P.E.K.K.A The Log
Tesla Witch P.E.K.K.A Princess
Knight Tesla
Bats Witch Knight Tesla Fireball The Log Princess
Tesla Bats Fireball Witch Princess
Tesla P.E.K.K.A Bats Knight Fireball Witch The Log
Fireball Bats Tesla Witch P.E.K.K.A The Log Princess
P.E.K.K.A Knight Tesla
Tesla Fireball P.E.K.K.A The Log
Tesla Bats Knight Fireball Witch P.E.K.K.A
Tesla Fireball Bats Knight Witch The Log
Witch The Log Bats Knight Tesla Fireball Princess
P.E.K.K.A Tesla
Bats Knight Tesla Fireball Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Witch P.E.K.K.A
Fireball Knight Tesla The Log
P.E.K.K.A Bats Knight Witch The Log
P.E.K.K.A Bats Knight Tesla Fireball The Log
P.E.K.K.A Knight Tesla Witch
Fireball Bats Tesla Witch Princess
P.E.K.K.A Bats Knight Tesla Fireball Witch
P.E.K.K.A Knight Tesla
P.E.K.K.A Bats Knight Fireball Witch The Log
Witch P.E.K.K.A Tesla
P.E.K.K.A Bats Knight Tesla Witch
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Tesla Fireball Witch
Tesla Fireball Witch Princess
Tesla Witch Bats Knight Fireball P.E.K.K.A The Log
Bats Tesla Fireball Witch P.E.K.K.A The Log Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight The Log
Fireball The Log Princess
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Bats Witch Princess
Witch The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball
Knight Fireball The Log Princess
Fireball Princess
Knight Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball Witch The Log Princess
Fireball The Log Princess
Fireball
Bats
Fireball The Log Princess
Fireball Witch The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Witch Princess
Witch
Fireball The Log Witch Princess
Fireball Witch The Log Princess
Fireball The Log
Bats Fireball Witch Princess
Bats Fireball Witch
Fireball
Fireball The Log
Fireball Princess
P.E.K.K.A
Fireball The Log Princess
Bats Fireball Witch Princess
Fireball Witch Princess
The Log Fireball
Fireball Knight Princess
The Log Fireball Princess
Fireball
P.E.K.K.A
Bats Fireball Witch The Log Princess
Bats Fireball Witch Princess
Fireball Witch The Log Princess
P.E.K.K.A
Fireball

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