My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Knight Tesla Wizard Guards Ice Wizard Lumberjack
The Log
Guards Lumberjack
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Knight Wizard Guards Balloon Ice Wizard Lumberjack
Fireball
Tesla Wizard Balloon Ice Wizard Lumberjack
Poison
Wizard Guards Balloon Ice Wizard
Lightning
Knight Tesla Wizard Balloon Ice Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Ice Wizard Tesla Fireball Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Ice Wizard Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball Wizard Ice Wizard Lumberjack
Tesla
Fireball
Knight
Wizard
Knight Balloon Lumberjack
Guards
Lumberjack
Balloon
Knight Lumberjack Wizard Ice Wizard
Ice Wizard
Knight Balloon Lumberjack
Lumberjack
Balloon Knight Wizard Guards Ice Wizard

Defense Synergies 2 14

Knight
Tesla Ice Wizard Fireball Wizard Lumberjack
Tesla
Knight Fireball Wizard Guards
Fireball
Knight Tesla Ice Wizard Lumberjack
Wizard
Knight Tesla Guards Ice Wizard Lumberjack
Guards
Tesla Wizard Ice Wizard Lumberjack
Balloon
Ice Wizard
Knight Fireball Wizard Guards Lumberjack
Lumberjack
Knight Fireball Wizard Guards Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Wizard
Lumberjack Knight Tesla Ice Wizard
Tesla Lumberjack Knight Ice Wizard
Tesla Lumberjack Knight Guards Ice Wizard
Fireball Lumberjack
Fireball Tesla Guards Ice Wizard Lumberjack
Tesla Fireball Wizard Ice Wizard
Tesla Fireball
Tesla Ice Wizard Lumberjack
Knight Guards Tesla Ice Wizard Lumberjack
Guards Ice Wizard Knight Tesla Fireball Wizard Lumberjack
Tesla Fireball Wizard Ice Wizard
Tesla Lumberjack Knight Fireball Wizard Guards Ice Wizard
Fireball Wizard Tesla Guards Lumberjack
Knight Tesla Lumberjack
Tesla Fireball Lumberjack
Tesla Wizard Knight Fireball Lumberjack
Tesla Fireball Knight Wizard Guards Ice Wizard Lumberjack
Wizard Knight Tesla Fireball Guards Ice Wizard Lumberjack
Tesla Lumberjack
Wizard Knight Tesla Fireball Guards Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Lumberjack Tesla Fireball
Fireball Knight Tesla Wizard Lumberjack
Guards Lumberjack Knight
Guards Lumberjack Knight Tesla Fireball
Knight Tesla Guards Lumberjack
Fireball Wizard Tesla Ice Wizard
Guards Knight Tesla Fireball Ice Wizard Lumberjack
Knight Tesla Lumberjack
Knight Fireball
Tesla Guards
Knight Tesla Guards Lumberjack
Fireball Guards
Knight Tesla Fireball Wizard Guards Lumberjack
Wizard Tesla Fireball
Tesla Guards Knight Fireball Lumberjack
Tesla Fireball Wizard Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards
Fireball Ice Wizard
Fireball
Knight Fireball Guards
Fireball Wizard
Fireball Wizard Ice Wizard
Wizard
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball Guards Lumberjack
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Ice Wizard
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard Ice Wizard
Fireball Wizard Guards
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Guards
Fireball Wizard Ice Wizard
Fireball
Fireball Knight Wizard Lumberjack
Fireball Wizard
Fireball
Fireball Guards
Fireball
Fireball
Fireball Wizard

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