My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Bandit Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Bandit Ram Rider
Barbarian Barrel
Knight Tesla Wizard Skeleton Army Bandit
The Log
Skeleton Army Bandit Ram Rider
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army Bandit Ram Rider
Fireball
Tesla Wizard Skeleton Army Bandit Ram Rider
Poison
Wizard Skeleton Army
Lightning
Knight Tesla Wizard Bandit Ram Rider Goblinstein
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Bandit Tesla Fireball Wizard Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Army Bandit Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Wizard Ram Rider
Tesla
Fireball
Knight Ram Rider
Wizard
Knight Bandit Ram Rider
Skeleton Army
Bandit
Wizard Ram Rider
Ram Rider
Knight Fireball Wizard Bandit
Goblinstein

Defense Synergies 1 12

Knight
Tesla Fireball Wizard Skeleton Army
Tesla
Knight Fireball Wizard Skeleton Army
Fireball
Knight Tesla Bandit Ram Rider
Wizard
Knight Tesla Skeleton Army Bandit
Skeleton Army
Knight Tesla Wizard Bandit
Bandit
Fireball Wizard Skeleton Army Ram Rider
Ram Rider
Fireball Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Wizard Ram Rider
Skeleton Army Knight Tesla Bandit Ram Rider
Tesla Skeleton Army Ram Rider Knight Bandit
Tesla Skeleton Army Knight Bandit Ram Rider
Fireball Skeleton Army
Fireball Skeleton Army Tesla Bandit
Tesla Ram Rider Fireball Wizard
Tesla Fireball Bandit Ram Rider
Tesla Skeleton Army
Knight Skeleton Army Tesla Bandit
Skeleton Army Knight Tesla Fireball Wizard Bandit Ram Rider
Tesla Fireball Wizard Ram Rider
Tesla Skeleton Army Knight Fireball Wizard Bandit Ram Rider
Fireball Wizard Skeleton Army Tesla
Skeleton Army Knight Tesla Bandit Ram Rider
Skeleton Army Tesla Fireball Bandit Ram Rider
Tesla Wizard Knight Fireball Skeleton Army
Tesla Fireball Knight Wizard Skeleton Army Bandit Ram Rider
Wizard Knight Tesla Fireball Bandit Ram Rider
Tesla Ram Rider
Wizard Skeleton Army Knight Tesla Fireball Bandit
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Fireball Bandit
Fireball Bandit Knight Tesla Wizard
Skeleton Army Bandit Knight Ram Rider
Skeleton Army Knight Tesla Fireball Bandit Ram Rider
Knight Tesla Skeleton Army Bandit Ram Rider
Fireball Wizard Tesla Ram Rider
Skeleton Army Knight Tesla Fireball Bandit Ram Rider
Knight Tesla Skeleton Army
Knight Fireball Skeleton Army Bandit
Tesla Skeleton Army
Knight Tesla
Skeleton Army Fireball
Skeleton Army Knight Tesla Fireball Wizard Bandit Ram Rider
Wizard Tesla Fireball Skeleton Army
Tesla Skeleton Army Knight Fireball
Tesla Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Bandit
Fireball Bandit Ram Rider
Fireball Bandit
Knight Fireball
Fireball Wizard
Fireball Wizard Ram Rider
Wizard
Fireball Wizard Ram Rider
Fireball Wizard Bandit Ram Rider
Fireball
Knight Fireball Wizard Bandit Ram Rider
Fireball Wizard
Knight Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Bandit Ram Rider
Fireball Wizard Bandit Ram Rider
Fireball Bandit
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball
Fireball Wizard
Fireball Skeleton Army Bandit
Fireball Wizard Ram Rider
Fireball
Fireball Knight Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Bandit
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: